Table of Contents

Binder

You acquire a spirit bound into the form of an animal, which is called a familiar. You performed a ritual to gain this creature, during which time you burned incense, rare herbs, and a few drops of your blood. As a shadowy figure of monstrous aspect formed, you bargained with it, offering promises that bound you to it and compelled its service. When you finished, the shadow became a tiny animal you held in your hands.

Level 7 Binder

Attributes: Increase three attributes by 1 each.

Health: +6

Languages: Any one

Traditions:One

Spells: One master

Familiar (Magical): You acquire the service of a familiar by binding a spirit to a harmless animal such as a cat, bird, toad, or something similar. The familiar becomes your constant companion and it remains within 5 yards of you at all times, moving by whatever means it must to stay within this distance. The familiar ignores all harm and can do no harm. Your familiar grants you 1 boon on attribute rolls and luck rolls and imposes 1 bane on rolls to attack you and rolls made against you.

Level 8 Binder

Health: +6

Spells: One master

Mystic Reserves (Magical): Your familiar gathers magical energy and stores it for your use. The familiar holds a number of charges equal to half your level. You can expend 1 charge from your familiar to cast a novice spell or 2 charges to cast an expert spell. The spell must be one you have learned or have access to as an inscription. The familiar regains all expended charges after you rest.

Level 10 Binder

Health: +6

Spells: One master

Dread Familiar (Magical): You can use this talent when you use an action. Your familiar transforms into a dreadful, hateful thing called a bogun, ceasing to be your familiar. It remains in that form for 1 minute, but the effect ends early if it becomes incapacitated, at which point your familiar returns to you 1 hour later. Once you use this talent, you lose access to it for 1 hour.

Defense: 15, Health: 40

Attributes: Strength 14 (+4), Agility 12 (+2), Intellect 12 (+2), Will 10 (+0)

Size: 2, Speed: 6 (Silent)

Immune: asleep, frightened, held, poisoned

Fearsome: Creatures not immune to the frightened affliction roll to attack the bogun with 1 bane.

Natural Weapons: The bogun uses claws and teeth as natural weapons that deal 6d6 damage. The bogun makes rolls to attack with 1 boon.