====== Anointed One ====== Your exemplary efforts earned you the esteem of your church, and you have been invited to participate in a special ceremony that will imbue you with the god’s favor henceforth. Being anointed in this way shows great favor from both the Church and the god you serve, for they reserve the honor for those with unimpeachable faith, deep knowledge of the sacred writings, and the holiest of character. Many believe anointment marks the first step to becoming an exalted servant of your god. ====== Level 7 Anointed One ====== **Attributes:** Increase three attributes by 1 each. **Health:** +12 **Languages:** Any one **Traditions:** Invocation **Spells:** One expert //**Blessed Action (Magical):**// You can use a reaction when you would heal damage or deal damage to heal or deal an extra 3d6 damage. Once you use this talent, you lose access to it (luck ends). //**Divine Favor (Magical):**// You ignore the effects of exposure and infection. You impose 1 bane on rolls to attack you by angels, demons, faeries, fiends, spirits, and undead. Finally, whenever you would become confused, controlled, frightened, impaired, poisoned, stunned, vulnerable, or weakened, you can make a luck roll. On a success, you end the affliction. On a failure, you lose access to this talent (luck ends). ====== Level 8 Anointed One ====== **Health:** +12 **Bonus Damage:** +1d6 **Spells:** One expert //**Valiant Strike (Magical):**// When you get a critical success with an attack roll, each enemy angel, demon, faerie, fiend, spirit, and undead within 5 yards becomes cursed (luck ends) and each ally that can see you ends the frightened affliction on itself. ====== Level 10 Anointed One ====== **Health:** +12 **Bonus Damage:** +1d6 **Spells:** One master //**Sustaining Grace (Magical):**// If you become incapacitated, you can choose to regain all lost Health, heal all damage, and end all afflictions and harmful effects affecting you. Then, for 1 minute, your Defense is 25, you roll to attack with 1 boon, and you radiate bright light that counts as sunlight. Once you use this talent, you lose access to it until after you complete a quest.