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| + | ====== Alchemist ====== | ||
| + | The philosopher’s stone can defeat death, transmute base materials into precious metals, and cure any ailment. Despite the name, many believe the “stone” exists in the mind only or as some unformed substance, as indescribable as it is impossible. Peril stands on either side of the road to attaining the stone, but the threat of insanity, maiming, and death has so far failed to dissuade you from your goal. The stone might lie out of reach for now, but it will be yours. Of that you are certain. Once you discover the secrets of immortality from your philosopher’s stone, you immediately arrest the aging process. Upon completing your last quest, your body henceforth retains the appearance it had when you discovered the stone, and you show no further sign of aging. | ||
| + | |||
| + | ====== Level 7 Alchemist ====== | ||
| + | |||
| + | **Attributes: | ||
| + | |||
| + | **Health:** +6 | ||
| + | |||
| + | **Languages: | ||
| + | |||
| + | **Traditions: | ||
| + | |||
| + | **Spells:** One master | ||
| + | |||
| + | // | ||
| + | |||
| + | ====== Level 8 Alchemist ====== | ||
| + | |||
| + | **Health:** +6 | ||
| + | |||
| + | **Spells:** One master | ||
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| + | // | ||
| + | |||
| + | // | ||
| + | * Turning an object into plant material costs 5 cp, and the change lasts for 7 months. | ||
| + | * Turning an object into stone, sand, earth, worthless crystal, or a base metal costs 5 sp, and the change lasts for 7 weeks. | ||
| + | * Turning an object into copper or silver costs 1 gp, and the change lasts for 7 days. | ||
| + | * Turning an object into gold or another precious metal costs 5 gp, and the change lasts for 7 hours. When the effect ends, the object immediately returns to its original substance. At level 10, you need spend only half the required cost to bring about the effect, and the effect lasts 1d6 times as long. | ||
| + | |||
| + | ====== Level 10 Alchemist ====== | ||
| + | |||
| + | **Health:** +6 | ||
| + | |||
| + | **Spells:** One master | ||
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| + | // | ||
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| + | In addition, when you die, you can make a luck roll. On a success, you return to life a number of hours later equal to the number you rolled. When you do so, you regain all your lost Health and you heal all damage. On a failure, the philosopher’s stone disappears and you lose this talent forever, even if you are later restored to life by other means. | ||
| + | |||
| + | ====== Homunculus ====== | ||
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| + | Many alchemists create copies of themselves to share their burdens. These copies—homunculi—echo their creators’ knowledge, personality, | ||
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| + | Creating a homunculus begins with forming a tiny body from a single block of clay. The body needs only the proper number of limbs and a head; the act requires no artistry and thus the product might be ugly, malformed, obscene even. The alchemist then presses a drop of their blood into the body’s chest and gives it their breath, mouth to tiny mouth. The homunculus thus awakens and is its master’s companion, confidant, helper, and co-conspirator. | ||