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| weird-wizard:paths:master_paths:accursed [2026/01/22 17:23] – lwelyk | weird-wizard:paths:master_paths:accursed [2026/01/22 17:25] (current) – lwelyk | ||
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| + | ====== Accursed ====== | ||
| + | You offended a god, angered a faerie, or affronted a powerful fiend: you have become cursed. Will you bear this doom until the end of your days? Maybe. Others might buckle under this burden’s weight, but not you—you can carry it and, more importantly, | ||
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| + | ===== Level 7 Accursed ===== | ||
| + | |||
| + | **Attributes: | ||
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| + | **Health:** +12 | ||
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| + | **Bonus Damage:** +1d6 | ||
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| + | //**Lasting Curse (Magical): | ||
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| + | While cursed in this way, you impose 1 bane on luck rolls made by enemies within 5 yards, and when an enemy’s luck roll result is a critical failure, it takes 3d6 damage from some unlikely occurrence—it cuts itself, trips and hits its head, or a pigeon flying overhead drops a coconut on it. | ||
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| + | When you become incapacitated, | ||
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| + | ===== Level 8 Accursed ===== | ||
| + | |||
| + | **Health:** +12 | ||
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| + | //**Bestow Curse (Magical): | ||
| + | |||
| + | ===== Level 10 Accursed ===== | ||
| + | |||
| + | **Health:** +12 | ||
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| + | //**Exploit Misfortune: | ||
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| + | //**Doom Revealed (Magical): | ||
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| + | ^D6^EFFECT^ | ||
| + | |1|There is no additional effect.| | ||
| + | |2|The enemy takes 1d6 damage.| | ||
| + | |3|The enemy becomes vulnerable until it is no longer cursed.| | ||
| + | |4|The enemy becomes confused and weakened until it is no longer cursed.| | ||
| + | |5|One creature of your choice within 5 yards of the enemy can use a reaction to attack it. If no creature can make this attack, you instead move the enemy up to 10 yards.| | ||
| + | |6|The enemy falls prone and becomes stunned until the end of your next turn.| | ||