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| weird-wizard:paths:master_paths:academician [2026/01/22 17:23] – created lwelyk | weird-wizard:paths:master_paths:academician [2026/01/22 17:25] (current) – lwelyk | ||
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| + | ====== Academician ====== | ||
| + | Circumstances forced you out from the university to grub along with the rest in the mud and blood, facing danger at all sides. It’s not all bad. You can experience the world and all it contains firsthand. Being in the field in no way diminishes your erudition; rather, you find your travels and experiences add to what you have learned already, growing your knowledge in unexpected ways. | ||
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| + | ===== Level 7 Academician ===== | ||
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| + | **Attributes: | ||
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| + | **Health:** +12 | ||
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| + | **Bonus Damage:** +1d6 | ||
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| + | **Languages: | ||
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| + | // | ||
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| + | ===== Level 8 Academician ===== | ||
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| + | **Health:** +12 | ||
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| + | // | ||
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| + | // | ||
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| + | ===== Level 10 Academician ===== | ||
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| + | **Health:** +12 | ||
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| + | //**Battle of Wits:**// You can use an action to challenge a foe to a battle of wits. Target one enemy within 5 yards. If the target can see and hear you, it makes a Will roll. On a success, the enemy becomes immune to this talent for 24 hours. On a failure, the enemy must engage you in a battle of wits. | ||
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| + | The battle of wits lasts until you or the enemy are harmed by an effect not produced by this talent or until you can no longer hear or see the other. At the end of each round, you and the enemy each make an Intellect roll against the other’s Intellect. If you both succeed, nothing happens. If one succeeds, the other takes damage equal to the Intellect score of the one who succeeded. If both fail, each takes damage equal to half the Intellect score of the other. | ||
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| + | //**Triumph of Intellect: | ||
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| + | In addition, when you make a luck roll, you can use this talent to make an Intellect roll in its place. Once you use this aspect of the talent, you lose access to it until after you rest. | ||