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weird-wizard:paths:master_paths:academician [2026/01/22 17:23] – created lwelykweird-wizard:paths:master_paths:academician [2026/01/22 17:25] (current) lwelyk
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 Circumstances forced you out from the university to grub along with the rest in the mud and blood, facing danger at all sides. It’s not all bad. You can experience the world and all it contains firsthand. Being in the field in no way diminishes your erudition; rather, you find your travels and experiences add to what you have learned already, growing your knowledge in unexpected ways.  Circumstances forced you out from the university to grub along with the rest in the mud and blood, facing danger at all sides. It’s not all bad. You can experience the world and all it contains firsthand. Being in the field in no way diminishes your erudition; rather, you find your travels and experiences add to what you have learned already, growing your knowledge in unexpected ways. 
  
-====== Level 7 Academician ======+===== Level 7 Academician =====
  
 **Attributes:** Increase three attributes by 1 each. **Attributes:** Increase three attributes by 1 each.
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 //**Erudition:**// You make Intellect rolls with 1 boon and impose 1 bane on rolls against your Intellect. Also, once per round, when you make a roll to attack, you can use Intellect in place of the required attribute. Finally, when you make an attribute roll that uses your Professional Knowledge, you can use Intellect in place of the normally required attribute. //**Erudition:**// You make Intellect rolls with 1 boon and impose 1 bane on rolls against your Intellect. Also, once per round, when you make a roll to attack, you can use Intellect in place of the required attribute. Finally, when you make an attribute roll that uses your Professional Knowledge, you can use Intellect in place of the normally required attribute.
  
-====== Level 8 Academician ======+===== Level 8 Academician =====
  
 **Health:** +12 **Health:** +12
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 //**Weakness Exposed:**// Whenever you roll to attack a creature, you can also make an Intellect roll. If both rolls succeed, the target takes an extra 2d6 damage, or 3d6 damage at level 10. If just the Intellect roll succeeds, the target becomes vulnerable until the end of your next turn. If neither roll succeeds, you lose access to this talent (luck ends). //**Weakness Exposed:**// Whenever you roll to attack a creature, you can also make an Intellect roll. If both rolls succeed, the target takes an extra 2d6 damage, or 3d6 damage at level 10. If just the Intellect roll succeeds, the target becomes vulnerable until the end of your next turn. If neither roll succeeds, you lose access to this talent (luck ends).
  
-====== Level 10 Academician ======+===== Level 10 Academician =====
  
 **Health:** +12 **Health:** +12