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| weird-wizard:paths:expert_paths:witch [2026/01/21 04:31] – removed - external edit (Unknown date) 127.0.0.1 | weird-wizard:paths:expert_paths:witch [2026/01/21 04:31] (current) – ↷ Page moved from weird-wizard:witch to weird-wizard:paths:expert_paths:witch lwelyk | ||
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| + | ====== Witch ====== | ||
| + | In their communities, | ||
| + | |||
| + | ===== Level 3 Witch ===== | ||
| + | |||
| + | **Attributes: | ||
| + | |||
| + | **Health:** +4 | ||
| + | |||
| + | **Languages: | ||
| + | |||
| + | **Traditions: | ||
| + | |||
| + | **Spells:** Two expert | ||
| + | |||
| + | // | ||
| + | |||
| + | The effect can be any you imagine, subject to the following limitations: | ||
| + | |||
| + | |||
| + | //**Path of Witchcraft (Magical): | ||
| + | * **White Magic:** You can use an action to target one creature in reach. You touch the target and it either heals 2d6 damage or ends one affliction affecting it. The amount of damage healed increases to 4d6 at level 6 and to 6d6 at level 9. You can use this talent a number of times equal to your level and regain expended uses after you rest. | ||
| + | * **Gray Magic:** Whenever you make an attribute roll as part of a magical effect you create, you make the roll with 1 boon. | ||
| + | * **Black Magic:** Whenever you deal damage to a single creature from a magical effect you create, the creature takes an extra 1d6 damage. This damage increases to 2d6 damage at level 6 and to 3d6 at level 9. You can use this talent a number of times equal to your level and regain expended uses after you rest. | ||
| + | |||
| + | ===== Level 4 Witch ===== | ||
| + | |||
| + | **Health:** +4 | ||
| + | |||
| + | **Spells:** One expert | ||
| + | |||
| + | //**Witch Fire (Magical): | ||
| + | |||
| + | ===== Level 6 Witch ===== | ||
| + | |||
| + | **Health:** +4 | ||
| + | |||
| + | **Spells:** One expert | ||
| + | |||
| + | // | ||
| + | |||
| + | |||
| + | //**Greater Witchcraft (Magical): | ||
| + | * **Apotropaic Aegis (White Magic):** You can use a reaction when a creature within 10 yards takes damage. You reduce the amount of damage by 10, or 15 at level 9. | ||
| + | * **Fade Away (Gray Magic):** You can use a reaction when you are attacked to become hazy and indistinct. You impose 2 banes on the roll, or 3 banes at level 9. | ||
| + | * **Evil Eye (Black Magic):** You can use a reaction when an enemy you can see starts its turn within 10 yards to cause that enemy to make a luck roll. On a failure, the enemy becomes cursed (luck ends). Whenever you deal damage to a target cursed in this way, the target takes an extra 1d6 damage, or 2d6 damage at level 9. | ||
| + | |||
| + | ===== Level 9 Witch ===== | ||
| + | |||
| + | **Health:** +4 | ||
| + | |||
| + | **Spells:** One master | ||
| + | |||
| + | //**Secrets of Witchcraft (Magical): | ||
| + | * **Restore Life (White Magic):** You can perform a ritual to restore health to the injured or rouse the dead. Target one injured creature or one creature dead no longer than 3 days. If you target an injured creature, the target heals all damage and regains 1d6 Health. If you target a dead creature, you restore it to life so that it becomes a creature once more. The target heals all damage and regains 1d6 Health. In either case, the target imposes 1 bane on rolls to attack it for 24 hours. Once you use this talent, you lose access to it until after you rest. | ||
| + | * **Seeming Evaporation (Gray Magic):** You can use an action to become invisible for 1 minute. The effect ends early if you harm another creature. | ||
| + | * **Killing Curse (Black Magic):** You can snuff the life from a living thing. Choose one creature you can see within 10 yards. The target becomes cursed (luck ends). Each time the target makes a luck roll to end this affliction, the target loses 3d6 Health. Once you use this talent, you lose access to it until after you rest. | ||