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| weird-wizard:paths:expert_paths:warden [2026/01/21 04:31] – removed - external edit (Unknown date) 127.0.0.1 | weird-wizard:paths:expert_paths:warden [2026/01/21 04:31] (current) – ↷ Page moved from weird-wizard:warden to weird-wizard:paths:expert_paths:warden lwelyk | ||
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| + | ====== Warden ====== | ||
| + | Alien forces threaten to upset the natural order of things. Fiends plot to corrupt mortals, while demons clamber at the edges of reality, eager to dismantle everything. All those abominations, | ||
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| + | You don the mantle of warden and gain several powers to aid you in the struggle to safeguard the land. Like the wild guardian, you depend on aid from the supernatural entities haunting the wild places, but you channel all their gifts into your combat skills to make you a dangerous foe. You can drag your enemies into your reach and pin them down with the growth that springs up at your command. You can shield your companions with upthrust rocks, while nourishing your body and soul with the free-flowing energy that wells up through your feet. | ||
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| + | ===== Level 3 Warden ===== | ||
| + | |||
| + | **Attributes: | ||
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| + | **Health:** +12 | ||
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| + | **Bonus Damage:** +1d6 | ||
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| + | //**Nature Blessing: | ||
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| + | ===== Level 4 Warden ===== | ||
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| + | **Health:** +12 | ||
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| + | **Bonus Damage:** +1d6 | ||
| + | |||
| + | //**Warded Territory (Magical): | ||
| + | |||
| + | ===== Level 6 Warden ===== | ||
| + | |||
| + | **Health:** +12 | ||
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| + | **Bonus Damage:** +1d6 | ||
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| + | //**Fury of Nature:**// When you get a success on a roll to attack and the target of your attack is in your Warded Territory, the target becomes held (luck ends). | ||
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| + | ===== Level 9 Warden ===== | ||
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| + | **Health:** +12 | ||
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| + | **Bonus Damage:** +1d6 | ||
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| + | //**Wild Summons (Magical): | ||