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weird-wizard:paths:expert_paths:thief [2026/01/21 04:31] – removed - external edit (Unknown date) 127.0.0.1weird-wizard:paths:expert_paths:thief [2026/01/21 04:31] (current) – ↷ Page moved from weird-wizard:thief to weird-wizard:paths:expert_paths:thief lwelyk
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 +====== Thief ======
 + 
  
 +You picked the lock so your friends didn’t have to kick the door in. When the trap killed Fritz, you retrieved his body from the spinning blades and disarmed the device so no one else would get hurt. You found the secret door that circumvented that scary idol, and you were the one who scrambled up the ledge and dropped down the rope. Really, no one would have found all that treasure if it hadn’t been for you. Yeah, they need you, so none of them should complain about you taking the largest share. After all, you did all the work. Right? 
 +
 +Absolutely. Their grumbles were starting to grate on your nerves. Sure, they might have gotten a little banged up along the way, what with the booby traps and sheer cliffs, but you were the reason they weren't all dead or lost in this dusty tomb. They could argue about the split later, after they haul your butt out of here when you trip that last pressure plate.
 +
 +===== Level 3 Thief =====
 +
 +**Attributes:** Increase two attributes by 1 each.
 +
 +**Health:** +8
 +
 +**Bonus Damage:** +1d6
 +
 +**Languages:** Any one 
 +
 +
 +//**Artful Dodger:**// While you are not injured, confused, controlled, stunned, unconscious, or vulnerable, you impose 1 bane on rolls to attack you.
 +
 +When you use a reaction to dodge an attack and you are neither held nor slowed, you can, after the attack's resolution, move 2 yards. You are Slippery for this movement.
 +
 +
 +//**Thievery:**// You can use Intellect in place of Strength or Agility when you roll to climb, sneak, steal, or perform any activity that relates to a thief’s Professional Knowledge. In addition, whenever you roll to use a tool, kit, or object, none of which count as weapons, you roll with 1 boon.
 +
 +===== Level 4 Thief =====
 +
 +**Health:** +8
 +
 +//**Steal Advantage:**// Once per round, when you deal damage with an attack to a target creature, you can cause that target to become weakened (luck ends). While it is weakened in this way, you roll to attack that target with 1 boon and your attacks against it deal an extra 1d6 damage.
 +
 +===== Level 6 Thief =====
 +
 +**Health:** +8
 +
 +//**Make it Happen:**// When you make an attribute roll, you can add 10 to the result. Once you use this talent, you lose access to it for 1 minute.
 +
 +
 +//**Sticky Fingers:**// On your turn, you can use this talent to gain an action. You can use this action only to steal. Once you use this talent, you lose access to it (luck ends).
 +
 +===== Level 9 Thief =====
 +
 +**Health:** +8
 +
 +**Bonus Damage:** +1d6
 +
 +
 +//**Mostly Harmless:**// Enemies treat you as harmless and do not target you for their attacks and harmful effects. If you harm or steal from an enemy, that enemy becomes immune to this talent.