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| weird-wizard:paths:expert_paths:scout [2026/01/21 04:31] – removed - external edit (Unknown date) 127.0.0.1 | weird-wizard:paths:expert_paths:scout [2026/01/21 04:31] (current) – ↷ Page moved from weird-wizard:scout to weird-wizard:paths:expert_paths:scout lwelyk | ||
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| + | ====== Scout ====== | ||
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| + | A good scout ranges ahead, studies the ground, searches out hidden dangers, and then returns to report what waits ahead. When any dark passage could harbor a trap, when any cave might hold a troll or a dragon, and when bandits, mutants, and worse lie in wait for the unwary, people cannot afford to be incautious. One misstep is all it takes to bring a treasure hunter’s career to a sudden end. The scout makes sure the group stays prepared and avoids the worst of the pitfalls and foes they might encounter. | ||
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| + | ===== Level 3 Scout ===== | ||
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| + | **Attributes: | ||
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| + | **Natural Defense:** +1 | ||
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| + | **Health:** +8 | ||
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| + | **Bonus Damage:** +1d6 | ||
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| + | **Speed:** +1 | ||
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| + | //**Lone Wolf:**// While you are at least 5 yards away from any ally, you have the Slippery and Strider traits, you roll to attack with 1 boon and you impose 1 bane on rolls to attack you. | ||
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| + | ===== Level 4 Scout ===== | ||
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| + | **Health:** +8 | ||
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| + | //**Expose Vulnerability: | ||
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| + | ===== Level 6 Scout ===== | ||
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| + | **Health:** +8 | ||
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| + | **Speed:** +1 | ||
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| + | //**Exploit Advantage: | ||
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| + | ===== Level 9 Scout ===== | ||
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| + | **Health:** +8 | ||
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| + | **Bonus Damage:** +1d6 | ||
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| + | // | ||
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| + | // | ||