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| weird-wizard:paths:expert_paths:ranger [2026/01/21 04:31] – removed - external edit (Unknown date) 127.0.0.1 | weird-wizard:paths:expert_paths:ranger [2026/01/21 04:31] (current) – ↷ Page moved from weird-wizard:ranger to weird-wizard:paths:expert_paths:ranger lwelyk | ||
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| + | ====== Ranger ====== | ||
| + | The rangers patrol the borderlands and beyond. An old league of wilderness warriors founded to safeguard the roads and protect the peoples living on the frontiers from wild animals, monsters, and worse, rangers work alone or in small groups to cover more territory. | ||
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| + | In fact, many rangers prefer isolation, emerging from the wilderness only to trade news and acquire supplies, but their expertise in the wild makes them valuable guides and escorts for those making overland journeys. | ||
| + | |||
| + | ===== Level 3 Ranger ===== | ||
| + | |||
| + | **Attributes: | ||
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| + | **Health:** +12 | ||
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| + | **Bonus Damage:** +1d6 | ||
| + | |||
| + | **Languages: | ||
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| + | //**First Strike:**// If you take the initiative during the first round of combat, you add 10 to the result of any roll to attack you make during your turn and your attacks during that turn deal an extra 1d6 damage. When you end your turn, you gain one reaction, which you keep until you use it or the combat ends. | ||
| + | |||
| + | |||
| + | //**Expert Tracker: | ||
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| + | // | ||
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| + | ===== Level 4 Ranger ===== | ||
| + | |||
| + | **Health:** +12 | ||
| + | |||
| + | **Bonus Damage:** +1d6 | ||
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| + | |||
| + | //**Wild Might:**// When you succeed on a roll to attack and the number rolled on the d20 was even, the attack deals an extra 1d6 damage. | ||
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| + | |||
| + | //**Wild Instincts: | ||
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| + | ===== Level 6 Ranger ===== | ||
| + | |||
| + | **Health:** +12 | ||
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| + | **Bonus Damage:** +1d6 | ||
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| + | |||
| + | // | ||
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| + | ===== Level 9 Ranger ===== | ||
| + | |||
| + | **Health:** +12 | ||
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| + | **Bonus Damage:** +1d6 | ||
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| + | **Speed:** +2 | ||
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| + | //**Heroic Resurgence: | ||
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| + | //**Swift Traveler: | ||