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weird-wizard:paths:expert_paths:holy_avenger [2026/01/21 04:31] – removed - external edit (Unknown date) 127.0.0.1weird-wizard:paths:expert_paths:holy_avenger [2026/01/21 04:31] (current) – ↷ Page moved from weird-wizard:holy_avenger to weird-wizard:paths:expert_paths:holy_avenger lwelyk
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 +====== Holy Avenger ======
  
 +
 +Time and time again, those with evil in their hearts, who hate the gods, or who would plunder the riches of temples and shrines strike out against the faithful. Each temple burned, each priest assaulted, each innocent person in a god-fearing community carried off in chains is an affront to your deity. Such actions cannot stand without divine retribution. Thus, you become your god’s sword of vengeance, your ultimate purpose to mete out justice on those who have wronged your faith. 
 +
 +The gods all have at least one holy avenger who fights in their name. Some have an entire order who scour the lands to punish their enemies, while others might have only one or two. Holy avengers wear icons to display their allegiance. Such symbols might appear on surcoats, on banners carried in battle, or tattooed directly onto the skin.
 +
 +===== Level 3 Holy Avenger =====
 +
 +**Attributes:** Increase two attributes by 1 each.
 +
 +**Health:** +8
 +
 +**Traditions:** One
 +
 +**Spells:** One novice
 +
 +
 +//**Willful Combatant:**// You can substitute Will for the attribute you normally use when rolling to attack.
 +
 +
 +//**Vengeful Vow (Magical):**// If you are not confused, controlled, stunned, or unconscious when you see an enemy make an attack, you can speak a vow of vengeance against that enemy. The vow lasts for 1 minute or until you use this talent again. The vow grants you 1 boon on rolls to attack the target of the vow and your attacks against it deal an extra 2d6 damage, or 3d6 damage at level 9.
 +
 +===== Level 4 Holy Avenger =====
 +
 +**Health:** +8
 +
 +**Bonus Damage:** +1d6
 +
 +**Spells:** One novice
 +
 +//**Relentless Pursuit (Magical):**// You can use a reaction when the target of your Vengeful Vow talent ends its turn within 15 yards of you to teleport to an empty space you can see from which you can reach that enemy.
 +
 +===== Level 6 Holy Avenger =====
 +
 +**Health:** +8
 +
 +**Bonus Damage:** +1d6
 +
 +**Spells:** One expert
 +
 +//**Vengeful Retribution (Magical):**// If you are not injured, confused, controlled, stunned, or unconscious when the target of your Vengeful Vow deals damage to you, you can cause that target to take 1d6 damage, and you impose 1 bane on the target’s rolls to attack creatures other than you until the end of your next turn.
 +
 +===== Level 9 Holy Avenger =====
 +
 +**Health:** +8
 +
 +**Spells:** One master
 +
 +//**Certain Vengeance (Magical):**// When you attack the target of your Vengeful Vow talent, you can roll two additional d20s and use your choice of the numbers rolled. For each die that comes up 20, the attack deals an extra 3d6 damage.