Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revision | |||
| weird-wizard:paths:expert_paths:godsword [2026/01/21 04:31] – removed - external edit (Unknown date) 127.0.0.1 | weird-wizard:paths:expert_paths:godsword [2026/01/21 04:31] (current) – ↷ Page moved from weird-wizard:godsword to weird-wizard:paths:expert_paths:godsword lwelyk | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| + | ====== Godsworn ====== | ||
| + | The chaos sweeping across the world enables evil to root itself and thrive, growing and spreading until its darkness gobbles up all that is good and noble. Cultists worship abominations, | ||
| + | You swore sacred vows to purge the lands of the wicked and burn away the unclean. You hunt down and put to the sword and flame those who lost themselves to evil. You do so with the blessings of your patron deity, and your faith sustains you through every battle and helps you overcome the obstacles in your path to a brighter future. Your holy pledge is a guiding anchor amidst the swirling storm of darkness. | ||
| + | |||
| + | ===== Level 3 Godsworn ===== | ||
| + | |||
| + | **Attributes: | ||
| + | |||
| + | **Health:** +8 | ||
| + | |||
| + | **Traditions: | ||
| + | |||
| + | **Spells:** One novice | ||
| + | |||
| + | // | ||
| + | |||
| + | ===== Level 4 Godsworn ===== | ||
| + | |||
| + | **Health:** +8 | ||
| + | |||
| + | **Bonus Damage:** +1d6 | ||
| + | |||
| + | **Spells:** One novice | ||
| + | |||
| + | //**Divine Wrath (Magical): | ||
| + | |||
| + | ===== Level 6 Godsworn ===== | ||
| + | |||
| + | **Health:** +8 | ||
| + | |||
| + | **Bonus Damage:** +1d6 | ||
| + | |||
| + | **Spells:** One expert | ||
| + | |||
| + | //**Holy Resolve: | ||
| + | |||
| + | ===== Level 9 Godsworn ===== | ||
| + | |||
| + | **Health:** +8 | ||
| + | |||
| + | **Spells:** One master | ||
| + | |||
| + | //**Litany of Destruction (Magical): | ||
| + | * You make Will rolls with 1 boon and you impose 1 bane on rolls against your Will. | ||
| + | * Once per round, when you take damage, you can reduce the damage by 5. | ||
| + | * Your attacks deal an extra 2d6 damage to demons, faeries, fiends, spirits, and undead. | ||
| + | * You can use an action to heal all damage and regain 3d6 Health. When you do so, you lose access to this talent until after you rest. | ||