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| weird-wizard:paths:expert_paths:gladiator [2026/01/21 04:31] – removed - external edit (Unknown date) 127.0.0.1 | weird-wizard:paths:expert_paths:gladiator [2026/01/21 04:31] (current) – ↷ Page moved from weird-wizard:gladiator to weird-wizard:paths:expert_paths:gladiator lwelyk | ||
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| + | ====== Gladiator ====== | ||
| + | Spectacle fighting has been around for centuries. People love to watch combatants tear each other apart and pay well to watch evenly matched opponents go toe-to-toe. The arenas in large cities play to crowds of thousands, but go anywhere and you will find a fighting pit dug into the ground or a ring sketched in with posts and ropes somewhere in the community. | ||
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| + | You cut your teeth fighting for coin. Likely you started alongside other inexperienced hopefuls, and you saw in your early battles as many victories as defeats. But whether you won or lost, you learned something and used that experience to develop your skills and find the tactics that work best for you. | ||
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| + | The one crucial thing you learned, though, was that how you won didn’t matter, as long as you walked away from the fight and left your opponent in the mud. If victory depends on throwing sand in your foe’s eyes, feigning an injury to make your opponent overconfident, | ||
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| + | ===== Level 3 Gladiator ===== | ||
| + | |||
| + | **Attributes: | ||
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| + | **Health:** +12 | ||
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| + | **Bonus Damage:** +1d6 | ||
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| + | |||
| + | // | ||
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| + | //**Fight Dirty:**// You roll to attack with 1 boon for each of the following criteria that apply to that target: the target is affected by the hinder action, the target is injured, the target has one affliction or more. | ||
| + | |||
| + | ===== Level 4 Gladiator ===== | ||
| + | |||
| + | **Health:** +12 | ||
| + | |||
| + | **Bonus Damage:** +1d6 | ||
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| + | |||
| + | //**Battle Performance: | ||
| + | |||
| + | ===== Level 6 Gladiator ===== | ||
| + | |||
| + | **Health:** +12 | ||
| + | |||
| + | **Bonus Damage:** +1d6 | ||
| + | |||
| + | |||
| + | //**Feign Weakness: | ||
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| + | ===== Level 9 Gladiator ===== | ||
| + | |||
| + | **Health:** +12 | ||
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| + | **Bonus Damage:** +1d6 | ||
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| + | // | ||
| + | * The target becomes vulnerable (luck ends). | ||
| + | * The target becomes blinded until the end of your next turn. | ||
| + | * The target falls prone and cannot stand up (luck ends). | ||