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| weird-wizard:paths:expert_paths:diabolist [2026/01/21 04:31] – removed - external edit (Unknown date) 127.0.0.1 | weird-wizard:paths:expert_paths:diabolist [2026/01/21 04:31] (current) – ↷ Page moved from weird-wizard:diabolist to weird-wizard:paths:expert_paths:diabolist lwelyk | ||
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| + | ====== Diabolist ====== | ||
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| + | Feared and despised, diabolists conjure up evil spirits from the Netherworld and from them learn the secrets of magic. As the means for contacting these spirits are guarded and forbidden, would-be diabolists explore the darkest places, make pacts with diabolical beings, or do far worse things. A darkness follows these spellcasters, | ||
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| + | ===== Level 3 Diabolist ===== | ||
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| + | **Attributes: | ||
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| + | **Health:** +4 Languages: Any one | ||
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| + | **Traditions: | ||
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| + | **Spells:** Two expert | ||
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| + | //**Conjure Evil Spirit (Magical): | ||
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| + | When the spirit appears inside the circle, roll three d6s. You can use the numbers rolled singly or combine two or three of them to produce a higher number. The following list tells you what reward a particular number grants you. See table below. | ||
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| + | Once you use this talent, you lose access to it until after you rest. | ||
| + | <div grid-2-columns> | ||
| + | <div> | ||
| + | ^3D6^EFFECT^ | ||
| + | |1|Increase your Health by 3 until the end of your next rest.| | ||
| + | |2–3|The spirit grants you 1 additional casting of a novice spell you know. You retain this additional casting until you expend it or after you rest.| | ||
| + | |4–5|The spirit grants you knowledge of one magical talent from any tradition, that you do not already have. The talent must be one you have not gained already. You retain it until after your next rest.| | ||
| + | |6|Name one creature for which you have a drop of blood, bit of skin or nail, or lock of hair. If the creature named is within 100 miles, it becomes cursed until after your next rest.| | ||
| + | |7-8|The spirit grants you knowledge and castings of one novice spell of your choice from any tradition. The spell must be one you have not yet learned. You retain knowledge of this spell until after your next rest.| | ||
| + | |9-10|You can ask the spirit one question about a specific person, place, or thing. The question must pertain to something about the nature of the thing, its history, or its capabilities. The spirit offers a true answer if it has one. If doesn’t know the answer, it admits as much.| | ||
| + | </ | ||
| + | <div> | ||
| + | ^3D6^EFFECT^ | ||
| + | |11|The spirit grants you knowledge and castings of one expert spell of your choice from any tradition. The spell must be one you have not yet learned. You retain knowledge of this spell until after your next rest.| | ||
| + | |12-13|The spirit doubles the number of castings you have for an expert or novice spell you know. You retain this additional casting until you expend it or after you rest.| | ||
| + | |14-15|The spirit provides you with any item of equipment (see Chapter 3) whose price is 25 gp or less. The object has a sinister appearance and has no value to buyers. It disappears after you rest.| | ||
| + | |16|Name one creature for which you have a drop of blood, bit of skin or nail, or lock of hair. The creature named loses 3d6 Health and becomes cursed until after you rest.| | ||
| + | |17|The spirit provides you with a weapon, suit of armor, or piece of gear (see Chapter 3) worth no more than 1 gp. The object has a sinister appearance and has no value to buyers. It disappears after your next rest.| | ||
| + | |18|The spirit grants you knowledge and castings of one master spell of your choice from any tradition. The spell must be one you have not yet learned. You can cast this spell even if you cannot normally cast master spells. You retain knowledge of this spell until after your next rest. When you lose knowledge of the spell, any effect created by the spell ends as well.| | ||
| + | </ | ||
| + | </ | ||
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| + | ===== Level 4 Diabolist ===== | ||
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| + | **Health:** +4 | ||
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| + | **Spells:** One expert | ||
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| + | // | ||
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| + | ===== Level 6 Diabolist ===== | ||
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| + | **Health:** +4 | ||
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| + | **Spells:** One expert | ||
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| + | //**Evil Sacrifice (Magical): | ||
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| + | ===== Level 9 Diabolist ===== | ||
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| + | **Health:** +4 | ||
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| + | **Spells:** One master | ||
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| + | //**Dark Presence (Magical): | ||
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| + | //**Unholy Might (Magical): | ||