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| weird-wizard:paths:expert_paths:commander [2026/01/21 04:31] – removed - external edit (Unknown date) 127.0.0.1 | weird-wizard:paths:expert_paths:commander [2026/01/21 04:31] (current) – ↷ Page moved from weird-wizard:commander to weird-wizard:paths:expert_paths:commander lwelyk | ||
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| + | ====== Commander ====== | ||
| + | In stressful times, it takes a person of rare ability to step forward and take command. You are a gifted leader. People believe in you and your ideas, and they want to follow you wherever you go. Your brilliance at command reveals itself in the decisive orders you give in the battle’s thick and how you lead your followers to victory. | ||
| + | |||
| + | ===== Level 3 Commander ===== | ||
| + | |||
| + | **Attributes: | ||
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| + | **Health:** +12 | ||
| + | |||
| + | **Bonus Damage:** +1d6 | ||
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| + | // | ||
| + | * Command to Strike: Issue this command when an ally makes a roll to attack. The ally rolls to attack with 1 boon and, if the ally gets a critical success on the roll, the attack deals an extra 1d6 damage. | ||
| + | * Command to Hustle: Issue this command when an ally moves. The ally’s Speed increases by 2 until the end of their turn. | ||
| + | * Command to Rally: Issue this command when an ally makes an attribute roll to resist an effect. The ally rolls with 1 boon. | ||
| + | |||
| + | ===== Level 4 Commander ===== | ||
| + | |||
| + | **Health:** +12 | ||
| + | |||
| + | **Bonus Damage:** +1d6 | ||
| + | |||
| + | |||
| + | //**Attack Command: | ||
| + | |||
| + | ===== Level 6 Commander ===== | ||
| + | |||
| + | **Health:** +12 | ||
| + | |||
| + | **Bonus Damage:** +1d6 | ||
| + | |||
| + | |||
| + | //**Inspire Recovery: | ||
| + | |||
| + | ===== Level 9 Commander ===== | ||
| + | |||
| + | **Health:** +12 | ||
| + | |||
| + | **Bonus Damage:** +1d6 | ||
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| + | //**Lead the Charge:**// If you lack the slowed affliction, you can use an action to move up to your Speed and make an attack. Then, each ally that can see and hear you can use a reaction to move up to their Speed. Allies that move in this way, make rolls to attack with 1 boon and their attacks deal an extra 1d6 damage until the end of your next turn. Once you use this talent, you lose access to it for 1 minute. | ||
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| + | // | ||