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| weird-wizard:paths:expert_paths:cleric [2026/01/21 04:31] – removed - external edit (Unknown date) 127.0.0.1 | weird-wizard:paths:expert_paths:cleric [2026/01/21 04:31] (current) – ↷ Page moved from weird-wizard:cleric to weird-wizard:paths:expert_paths:cleric lwelyk | ||
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| + | ====== Cleric ====== | ||
| + | Any doubts about your purpose in this world fell away once your god spoke to you. Whoever contacted you revealed the existential threat facing the world, and your role in fighting it through your faith. So you have taken up your weapon, armored your body, and set out to purge the unclean from any land in which you find them. | ||
| + | |||
| + | ===== Level 3 Cleric ===== | ||
| + | |||
| + | **Attributes: | ||
| + | |||
| + | **Health:** +8 | ||
| + | |||
| + | **Traditions: | ||
| + | |||
| + | **Spells:** One novice | ||
| + | |||
| + | //**Divine Decree (Magical): | ||
| + | |||
| + | |||
| + | //**Lay on Hands (Magical): | ||
| + | |||
| + | ===== Level 4 Cleric ===== | ||
| + | |||
| + | **Health:** +8 | ||
| + | |||
| + | **Bonus Damage:** +1d6 | ||
| + | |||
| + | **Spells:** One novice | ||
| + | |||
| + | // | ||
| + | |||
| + | ===== Level 6 Cleric ===== | ||
| + | |||
| + | **Health:** +8 | ||
| + | |||
| + | **Bonus Damage:** +1d6 | ||
| + | |||
| + | **Spells:** One expert | ||
| + | |||
| + | //**Holy Revelation (Magical): | ||
| + | |||
| + | ===== Level 9 Cleric ===== | ||
| + | |||
| + | **Health:** +8 | ||
| + | |||
| + | **Spells:** One master | ||
| + | |||
| + | // | ||
| + | * Your Size becomes 3 and everything you wear and carry grows to accommodate your new stature. | ||
| + | * You radiate bright light. | ||
| + | * You impose 1 bane on rolls to attack you. | ||
| + | * Your Health increases by 16. | ||
| + | * You are immune to the confused, controlled, and stunned afflictions. | ||
| + | * Other creatures cannot move you or knock you prone. | ||
| + | * You make rolls to attack with 1 boon. | ||
| + | * Your attacks deal an extra 1d6 damage. | ||
| + | * You can use this talent three times. You regain expended uses after you rest. | ||