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| weird-wizard:paths:expert_paths:channeler [2026/01/21 04:31] – removed - external edit (Unknown date) 127.0.0.1 | weird-wizard:paths:expert_paths:channeler [2026/01/21 04:31] (current) – ↷ Page moved from weird-wizard:channeler to weird-wizard:paths:expert_paths:channeler lwelyk | ||
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| + | ====== Channeler ====== | ||
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| + | Whether you worship a god or not, you recognize the vastness of their power, and you find a way to harness it for your own needs. With arms raised, you call down sacred light to flow into your body until you become suffused with the magic of the divine. | ||
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| + | You might steal this magic, having found ways to siphon what you need from powers far beyond yourself, but most channelers have the blessing of their deities and treat the experience as holy. Divine power burns across your body with a pale flame that eventually transforms you into something more than you were before. | ||
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| + | ===== Level 3 Channeler ===== | ||
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| + | **Attributes: | ||
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| + | **Health:** +8 | ||
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| + | **Traditions: | ||
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| + | **Spells:** One novice | ||
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| + | //**Divine Investiture (Magical): | ||
| + | * When you get a failure on a luck roll, you can discard the result and roll again. You must use the result of the second roll, even if it is another failure. | ||
| + | * You can use a reaction when you take damage to reduce the damage by 1d6 (to a minimum of 0). | ||
| + | * You can expend 5 yards of movement to fly to an empty space within 10 yards. If you don’t land in this space, you descend to a surface capable of supporting your weight at the end of the round. | ||
| + | * Any damage-dealing spell you cast deals an extra 2d6 damage. | ||
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| + | ===== Level 4 Channeler ===== | ||
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| + | **Health:** +8 | ||
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| + | **Bonus Damage:** +1d6 | ||
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| + | **Spells:** One novice | ||
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| + | //**Holy Radiance (Magical): | ||
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| + | ===== Level 6 Channeler ===== | ||
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| + | **Health:** +8 | ||
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| + | **Bonus Damage:** +1d6 | ||
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| + | **Spells:** One expert | ||
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| + | //**Holy Mantle:**// You make rolls to attack and against angels, demons, faeries, fiends, spirits, and undead with 1 boon and you impose 1 bane on rolls against you and to attack you by such creatures. | ||
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| + | ===== Level 9 Channeler ===== | ||
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| + | **Health:** +8 | ||
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| + | **Spells:** One master | ||
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| + | //**Blessed Channeling (Magical): | ||
| + | * Each enemy within 5 yards makes a Strength roll and, on a failure, is pushed 5 yards away from you. | ||
| + | * Move one ally within 10 yards up to 5 yards in a direction you choose. | ||
| + | * After resolving the spell’s effects, you teleport to an empty space you can see within 10 yards. | ||