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| weird-wizard:paths:expert_paths:bard [2026/01/21 04:31] – removed - external edit (Unknown date) 127.0.0.1 | weird-wizard:paths:expert_paths:bard [2026/01/21 04:31] (current) – ↷ Page moved from weird-wizard:bard to weird-wizard:paths:expert_paths:bard lwelyk | ||
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| + | ====== Bard ====== | ||
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| + | Bards exist in a loose society of musicians, actors, and storytellers united by their shared love of history and their eagerness to bear witness and record the great events that shape the future. Thanks to the bards, civilization recalls information about nearly all the eras of history, though the willingness to learn from such events varies. And even though the institution that created the bards collapsed long ago and its members have scattered, some remain who carry out the sacred duties of their predecessors. | ||
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| + | You have joined the bards. Maybe you became an understudy to another, or you claimed the mantle for yourself. You might strive to return the bards to their place of prominence or just join the fight in these dangerous times. | ||
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| + | You proved yourself a worthy candidate to join this esteemed group by your skill at performance, | ||
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| + | ===== Level 3 Bard ===== | ||
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| + | **Attributes: | ||
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| + | **Health:** +8 | ||
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| + | **Bonus Damage:** +1d6 | ||
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| + | **Languages: | ||
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| + | //**Bard Training (Magical): | ||
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| + | If you perform for at least 10 minutes, any creature present for the entire performance that is not already friendly to you makes a Will roll. On a success, the creature becomes immune to this effect for 24 hours. On a failure, the creature becomes friendly to you and counts as your ally until you or one of your allies harms it. | ||
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| + | //**Legends and Lore:**// You can ask the Sage one question concerning a legend, magic, history, a people, or a place and then make a luck roll. On a success, the Sage tells you one fact about the subject. On a failure, you lose access to this benefit until after you rest. | ||
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| + | ===== Level 4 Bard ===== | ||
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| + | **Health:** +8 | ||
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| + | // | ||
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| + | **Tradition: | ||
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| + | **Spells:** One novice | ||
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| + | // | ||
| + | * Each enemy within 5 yards makes a Will roll. On a success, the enemy becomes immune to this talent for 24 hours. On a failure, the enemy becomes vulnerable until the performance ends. The effect ends early for an enemy that cannot hear this music. An enemy that overcomes the effect becomes immune to this effect for 24 hours. | ||
| + | * Each ally within 5 yards makes attribute rolls with 1 boon until the performance ends. The effect ends early for an ally that cannot hear your music. | ||
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| + | You can use this talent a number of times equal to your level. You regain expended uses after you rest. | ||
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| + | ===== Level 6 Bard ===== | ||
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| + | **Health:** +8 | ||
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| + | // | ||
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| + | **Spells:** One expert | ||
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| + | // | ||
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| + | ===== Level 9 Bard ===== | ||
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| + | **Health:** +8 | ||
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| + | **Bonus Damage:** +1d6 | ||
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| + | **Languages: | ||
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| + | // | ||
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| + | // | ||
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| + | You can use this talent a number of times equal to half your level. You regain expended uses after you rest. | ||