Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revision | |||
| weird-wizard:paths:expert_paths:artificer [2026/01/21 04:31] – removed - external edit (Unknown date) 127.0.0.1 | weird-wizard:paths:expert_paths:artificer [2026/01/21 04:31] (current) – ↷ Page moved from weird-wizard:artificer to weird-wizard:paths:expert_paths:artificer lwelyk | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| + | ====== Artificer ====== | ||
| + | |||
| + | Artificers imbue ordinary objects with magic to create wondrous items with amazing abilities. To do this, they create power sources, which might be large battery packs, steam engines, or even plants that radiate weird energy. Artificers tap into the energy from their power sources to assemble what they need, when they need it. | ||
| + | ===== Level 3 Artificer ===== | ||
| + | |||
| + | **Attributes: | ||
| + | |||
| + | **Health:** +4 | ||
| + | |||
| + | **Traditions: | ||
| + | |||
| + | **Spells:** Two expert | ||
| + | |||
| + | //**Invent Wonder (Magical): | ||
| + | |||
| + | |||
| + | //**Power Source:**// You have a special device that generates energy. The power source has a number of charges equal to half your level. You can expend charges from the power source to use talents granted by this path. If you lose your power source, you can assemble a new one with a full supply of charges after you rest, though you can benefit from just one power source at a time. You replenish your supply of charges generated by the power source after you rest. | ||
| + | |||
| + | ===== Level 4 Artificer ===== | ||
| + | |||
| + | **Health:** +4 | ||
| + | |||
| + | **Spells:** One expert | ||
| + | |||
| + | // | ||
| + | |||
| + | ===== Level 6 Artificer ===== | ||
| + | |||
| + | **Health:** +4 | ||
| + | |||
| + | **Spells:** One expert | ||
| + | |||
| + | //**Magical Item (Magical): | ||
| + | |||
| + | ===== Level 9 Artificer ===== | ||
| + | |||
| + | **Health:** +4 | ||
| + | |||
| + | **Spells:** One master | ||
| + | |||
| + | //**Power Source Blast:**// You can use an action to release a blast of energy from your Power Source. Target one creature or object within 5 yards and make an Intellect roll against the target’s Agility. On a success, expend any number of charges from your Power Source. For each charge expended, the target takes 4d6 damage. On a critical success, the target takes an extra 4d6 damage. | ||
| + | |||
| + | |||
| + | // | ||