You've loaded an old revision of the document! If you save it, you will create a new version with this data. Media Files~~hero-subtitle Hardy and Skilled Craftspeople From the Underground~~ ====== Dwarf ====== {{:savage:ancestries:dwarf.png?nolink&250 |}} Bold and hardy, dwarves are known as skilled warriors, miners, and stone and metal workers. Dwarves are squat, muscular humanoid creatures standing below 5 feet tall with oily skin and hair that tends to be more solid than human hair. Their skin is tough — though not as tough as an orc’s skin — and all dwarves have beards, regardless of sex. ===== Dwarven Traits ===== * **Health:** +4 * **Size:** 1/2 * **Speed:** 5 * **Bonus Language:** Dwarvish * **Dark Vision:** You can see out to a range of 4 yards when in no light at all. * **Hard Target:** You impose 1 [[bane]] on rolls to attack you by creatures that are larger than you. * **Low Center of Gravity:** When an ordinary effect would move you against your will, you can make a Strength roll. On a success, you ignore the movement effect. In addition, you count as Size 1 for the purpose of making unarmed attacks and for unarmed attacks made against you. * **Superior Constitution:** When you become poisoned, make a luck roll. On a success, the affliction ends. * **Short Legs:** When you run, you merely double your Speed score instead of the normal benefits for this action. ===== Dwarf Novice Path ===== **Suggested Attributes:** Strength 12, Agility 9, Intellect 10, Will 12 **Natural Defense:** 10 **Health:** 18 (already includes the increase from dwarf traits) **Bonus Languages:** Common, Dwarvish (from the dwarf traits) ==== Level 1 Dwarf ==== * **//Aggressive Advance://** When you deal damage with a melee weapon, you become [[Slippery]] until the start of your next turn. Once you use this talent, you lose access to it (luck ends). * **//Dwarf Weapon Training://** You ignore the requirements for wearing armor and using weapons. When you attack with a [[Bludgeoning]] or [[Brutal]] weapon, you roll with 1 [[boon]]. Finally, when you get a critical success with such a weapon, the attack deals extra equal to your Strength modifier (minimum 1). ==== Level 2 Dwarf ==== **Health:** +4 **Bonus Damage:** +1d6 * //**Indomitable Recovery:**// You can use an action to make an attack and heal half your damage total. You roll to attack with 2 [[boons]]. Once you use this talent, you lose access to it until after you rest. * //**Make It Count:**// When you get a failure on a roll to attack, you can use this talent to add your level to the result of the roll; if doing so would turn the failure into a success, you get a success instead. Once you use this talent, you lose access to it for 1 minute ==== Level 5 Dwarf ==== **Armored and Natural Defense:** +1 **Health:** +4 **Bonus Damage:** +1d6 * //**Make It Count More:**// When you make any roll to attack, you can use this talent to add your level to the result of the roll—even a success—to increase the likelihood of a critical success. Once you use this talent, you lose access to it for 1 minute. (This talent replaces Make It Count.) * //**Obstinate Strike:**// When you get a success on a roll to attack, you can use this talent to deal an extra 2d6 damage. For 1 minute, you make attribute rolls to resist harmful effects with 1 boon. Once you use this talent, you lose access to it for 1 minute. * //**Stubborn Resolve:**// When you get a failure on a Will roll, you can use this talent to discard the failure and roll again. You must use the second result. Once you use this talent, you lose access to it for 1 minute {{page>fantasy:ancestries:dwarf}}SavePreviewCancel Edit summary