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weird-wizard:dwarf [2025/12/15 03:55] – created lwelykweird-wizard:dwarf [2025/12/15 04:53] (current) lwelyk
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 ~~hero-subtitle Hardy and Skilled Craftspeople From the Underground~~ ~~hero-subtitle Hardy and Skilled Craftspeople From the Underground~~
 +{{tag> ancestry}}
 ====== Dwarf ====== ====== Dwarf ======
 {{:savage:ancestries:dwarf.png?nolink&250 |}} {{:savage:ancestries:dwarf.png?nolink&250 |}}
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   * **Size:** 1/2   * **Size:** 1/2
   * **Speed:** 5   * **Speed:** 5
-  * **Bonus Language:** Dwarfish+  * **Bonus Language:** Dwarvish
   * **Dark Vision:** You can see out to a range of 4 yards when in no light at all.   * **Dark Vision:** You can see out to a range of 4 yards when in no light at all.
   * **Hard Target:** You impose 1 [[bane]] on rolls to attack you by creatures that are larger than you.   * **Hard Target:** You impose 1 [[bane]] on rolls to attack you by creatures that are larger than you.
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   * **Superior Constitution:** When you become poisoned, make a luck roll. On a success, the affliction ends.    * **Superior Constitution:** When you become poisoned, make a luck roll. On a success, the affliction ends. 
   * **Short Legs:** When you run, you merely double your Speed score instead of the normal benefits for this action.   * **Short Legs:** When you run, you merely double your Speed score instead of the normal benefits for this action.
 +
 +===== Dwarf Novice Path =====
 +
 +**Suggested Attributes:** Strength 12, Agility 9, Intellect 10, Will 12
 +
 +**Natural Defense:** 10
 +
 +**Health:** 18 (already includes the increase from dwarf traits)
 +
 +**Bonus Languages:** Common, Dwarvish (from the dwarf traits)
 +
 +==== Level 1 Dwarf ====
 +
 +  * **//Aggressive Advance://** When you deal damage with a melee weapon, you become [[Slippery]] until the start of your next turn. Once you use this talent, you lose access to it (luck ends).
 +  * **//Dwarf Weapon Training://** You ignore the requirements for wearing armor and using weapons. When you attack with a [[Bludgeoning]] or [[Brutal]] weapon, you roll with 1 [[boon]]. Finally, when you get a critical success with such a weapon, the attack deals extra equal to your Strength modifier (minimum 1).
 +
 +==== Level 2 Dwarf ====
 +**Health:** +4
 +
 +**Bonus Damage:** +1d6
 +
 +  * //**Indomitable Recovery:**// You can use an action to make an attack and heal half your damage total. You roll to attack with 2 [[boons]]. Once you use this talent, you lose access to it until after you rest.
 +  * //**Make It Count:**// When you get a failure on a roll to attack, you can use this talent to add your level to the result of the roll; if doing so would turn the failure into a success, you get a success instead. Once you use this talent, you lose access to it for 1 minute
 +
 +==== Level 5 Dwarf ====
 +**Armored and Natural Defense:** +1
 +
 +**Health:** +4
 +
 +**Bonus Damage:** +1d6
 +
 +  * //**Make It Count More:**// When you make any roll to attack, you can use this talent to add your level to the result of the roll—even a success—to increase the likelihood of a critical success. Once you use this talent, you lose access to it for 1 minute. (This talent replaces Make It Count.)
 +  * //**Obstinate Strike:**// When you get a success on a roll to attack, you can use this talent to deal an extra 2d6 damage. For 1 minute, you make attribute rolls to resist harmful effects with 1 boon. Once you use this talent, you lose access to it for 1 minute.
 +  * //**Stubborn Resolve:**// When you get a failure on a Will roll, you can use this talent to discard the failure and roll again. You must use the second result. Once you use this talent, you lose access to it for 1 minute
 +
 {{page>fantasy:ancestries:dwarf}} {{page>fantasy:ancestries:dwarf}}