~~hero-subtitle The living clothes ~~ {{tag>ancestry}} ====== Tatterdemalion ====== {{:weird-wizard:tatterdemalion.png?nolink&250 |}} As far as you can tell, you have always been a pile of clothes. You have no memory of what came before you realized that your hands were gloves, your torso a shirt, and that under all the clothes you wear there’s nothing at all. While not exactly memories, you do have flashes of something in your mind’s eye—disjointed and chaotic experiences. You know how to practice a trade or recall information about a particular subject, but beyond that, nothing. ===== Tatterdemalion Traits ===== * **Size:** 1/2 * **Speed:** 5 ([[..:silent]], [[..:slippery]], [[..:squeeze]] 1 inch, [[..:strider]]) * **Additional Descriptor:** Spirit * **Senses:** [[..:true_vision]] * **Immune:** asleep, blinded, deafened, poisoned, slowed; exposure, deprivation, infection, suffocation * //**Cloth Body:**// Your body consists of bits and scraps of cloth all knotted together. You ignore any effect that would transform you or change your shape. When you take damage from fire, you take an extra 1d6 damage. * //**Spiritual Existence:**// When you become incapacitated, the cloth making up your body falls to the ground at your space, and you are stunned instead of unconscious. If you heal any damage, you flow into the nearest pile of cloth within 20 yards and inhabit it. If no such pile exists, you remain stunned until one comes within this range. If you die from being incapacitated, your spirit descends to the Underworld, and nothing short of divine intervention can restore you to your previous form. ===== Tatterdemalion Novice Path ===== ==== Level 1 Tatterdemalion ==== **Suggested Attributes:** Strength 10, Agility 10, Intellect 10, Will 13 **Natural Defense:** 11 **Health:** 10 **Languages:** Common * //**Spectral Touch (Magical):**// You can use an action to extend a spectral appendage from your body. Target one creature within reach. Make an Agility roll against the target’s Strength. On a success, the target takes 1d6 damage, and becomes weakened (luck ends). * //**Superior Reflexes:**// You make Agility rolls with 1 boon, and you impose 1 bane on rolls against your Agility. ==== Level 2 Tatterdemalion ==== **Health:** +2 **Tradition:** One **Spells:** Two novice * //**Spiritual Recovery (Magical):**// While using an action to use Spectral Touch, you make your Agility roll with 1 boon; on a success, the target takes 2d6 damage. In addition, you use this talent to heal half your damage total and, for 1 minute, you make Will rolls with 1 boon and impose 1 bane on rolls against your Will. Once you use this talent, you lose access to it until after you rest. ==== Level 5 Tatterdemalion ==== **Health:** +2 **Spells:** One expert **Bonus Damage:** +1d6 * //**Hijack Apparel:**// You can use an action to move from the clothing making up your body to the clothing worn by another. Target one creature within 5 yards that wears clothing of any kind. Make a Will roll against the target’s Agility. On a success, you control the target (luck ends). On a failure, you lose access to this talent for 1 minute. You can use this talent a number of times equal to half your level and regain expended uses after a rest. While you control a target, you occupy its space and move with it when it moves. If the target sustains damage, it takes half of it, and you take the rest. You use actions normally; however, the target you have controlled can make use only of actions normally available to all creatures such as attack, defend, etc. * //**Spectral Strike (Magical):**// While using an action to use Spectral Touch, you make your Agility roll with 1 boon; on a success, the target takes 5d6 damage. {{page>fantasy:ancestries:tatterdemalion}}