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| + | ~~hero-subtitle The living clothes | ||
| + | {{tag> | ||
| + | ====== Tatterdemalion ====== | ||
| + | {{: | ||
| + | As far as you can tell, you have always been a pile of clothes. You have no memory of what came before you realized that your hands were gloves, your torso a shirt, and that under all the clothes you wear there’s nothing at all. While not exactly memories, you do have flashes of something in your mind’s eye—disjointed and chaotic experiences. You know how to practice a trade or recall information about a particular subject, but beyond that, nothing. | ||
| + | |||
| + | ===== Tatterdemalion Traits ===== | ||
| + | * **Size:** 1/2 | ||
| + | * **Speed:** 5 ([[..: | ||
| + | * **Additional Descriptor: | ||
| + | * **Senses:** [[..: | ||
| + | * **Immune:** asleep, blinded, deafened, poisoned, slowed; exposure, deprivation, | ||
| + | * //**Cloth Body:**// Your body consists of bits and scraps of cloth all knotted together. You ignore any effect that would transform you or change your shape. When you take damage from fire, you take an extra 1d6 damage. | ||
| + | * // | ||
| + | |||
| + | ===== Tatterdemalion Novice Path ===== | ||
| + | |||
| + | ==== Level 1 Tatterdemalion ==== | ||
| + | |||
| + | **Suggested Attributes: | ||
| + | |||
| + | **Natural Defense:** 11 | ||
| + | |||
| + | **Health:** 10 | ||
| + | |||
| + | **Languages: | ||
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| + | * // | ||
| + | * // | ||
| + | ==== Level 2 Tatterdemalion ==== | ||
| + | **Health:** +2 | ||
| + | |||
| + | **Tradition: | ||
| + | |||
| + | **Spells:** Two novice | ||
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| + | * // | ||
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| + | |||
| + | ==== Level 5 Tatterdemalion ==== | ||
| + | |||
| + | **Health:** +2 | ||
| + | |||
| + | **Spells:** One expert | ||
| + | |||
| + | **Bonus Damage:** +1d6 | ||
| + | |||
| + | * //**Hijack Apparel: | ||
| + | * // | ||
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| + | {{page> | ||