Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| weird-wizard:ancestries:genasi [2026/01/15 20:20] – removed - external edit (Unknown date) 127.0.0.1 | weird-wizard:ancestries:genasi [2026/01/15 20:20] (current) – ↷ Links adapted because of a move operation lwelyk | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| + | ~~hero-subtitle Elemental Connections | ||
| + | {{tag> | ||
| + | ====== Genasi ====== | ||
| + | {{: | ||
| + | Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an accident of birth, carry the power of the planes in their blood. The genasi are one such people, the offspring of genies or other powerful elementals and mortals. | ||
| + | ===== Genasi Traits ===== | ||
| + | * **Size:** 1 | ||
| + | * **Speed:** 5 | ||
| + | * **Bonus Languages: | ||
| + | Choose what elemental plane you are connected to: | ||
| + | * //**Air Affinity**// | ||
| + | * **Speed:** +2 (Strider) | ||
| + | * // | ||
| + | * //**Earth Affinity**// | ||
| + | * **Natural Defense:** +3 | ||
| + | * **Health:** +5 | ||
| + | * // | ||
| + | * //**Fire Affinity**// | ||
| + | * //**Flaming Strikes: | ||
| + | * // | ||
| + | * //**Water Affinity**// | ||
| + | * //**Strong Swimmer: | ||
| + | * //**Flowing Like the River:**// You gain the [[..: | ||
| + | * //**Water Breather: | ||
| + | * // | ||
| + | * //**Metal Affinity**// | ||
| + | * **Armored Defense:** +1 | ||
| + | * **Health:** +2 | ||
| + | * // | ||
| + | * //**Wood Affinity**// | ||
| + | * **Health:** +5 | ||
| + | * **Arms of Vines:** Your movement gains the [[..: | ||
| + | * // | ||
| + | |||
| + | ===== Genasi Novice Path ===== | ||
| + | |||
| + | ==== Level 1 Genasi ==== | ||
| + | |||
| + | **Suggested Attributes: | ||
| + | |||
| + | **Natural Defense:** 10 | ||
| + | |||
| + | **Health:** 14 | ||
| + | |||
| + | **Languages: | ||
| + | **Tradition: | ||
| + | **Spells:** Two novice | ||
| + | |||
| + | * // | ||
| + | * **Air:** [[..: | ||
| + | * **Earth:** [[..: | ||
| + | * **Fire:** [[..: | ||
| + | * **Water:** [[..: | ||
| + | * **Metal:** [[..: | ||
| + | * **Wood:** [[..: | ||
| + | * // | ||
| + | * **Air** You are immune to Suffocation. | ||
| + | * **Earth** Your movement score gains the [[..: | ||
| + | * **Fire** You do not take damage from touching fire. | ||
| + | * **Water** You can squeeze into a space a quarter of your size, as opposed to the standard half of your size. You suffer none of the [[..: | ||
| + | * **Metal** You are immune to the Frightened affliction. | ||
| + | * **Wood** You are immune to the Poisoned affliction. | ||
| + | * // | ||
| + | * **Air:** You roll with 1 boon when using your [[..: | ||
| + | * **Earth:** You roll with 1 boon when using your [[..: | ||
| + | * **Fire:** You roll with 1 boon when using your [[..: | ||
| + | * **Water:** You roll with 1 boon when using your [[..: | ||
| + | * **Metal:** You roll attacks with 1 boon when using a metal weapon. | ||
| + | * **Wood:** You roll with 1 boon when using your [[..: | ||
| + | ==== Level 2 Genasi ==== | ||
| + | **Health:** +4 | ||
| + | |||
| + | **Bonus Damage:** +1d6 | ||
| + | |||
| + | **Tradition: | ||
| + | |||
| + | **Spells:** Two novice | ||
| + | |||
| + | * // | ||
| + | * **Air:** Your movement gains the Fly trait until the end of your next turn. If you are still in the air at the end of your next turn, you will fall as normal, but do not take damage. | ||
| + | * **Earth:** You become immune to damage from ordinary sources until the end of your next turn. | ||
| + | * **Fire:** Flames burst from you to fill a Size 3 space centered on you before dissipating. Each object in the space takes damage equal to twice your level, and — if flammable — catches fire. Each creature in the space other than you takes damage equal to your level and makes a luck roll. On a failure, the creature takes extra damage equal to your level and catches fire (luck ends). | ||
| + | * **Water** You end the held, impaired, on fire, poisoned, and prone afflictions if you have them. Then you become immune to those afflictions until the end of your next turn. | ||
| + | * **Metal:** Metal spikes extrude from your body, dealing damage to any adjacent creature equal to your level. If you are held or grabbed, that condition ends and you deal additional damage equal to your level to the creature that held you. These spikes remain until the end of your next turn and until they retract, any creature making a free attack against you takes damage equal to your level before making that attack roll. | ||
| + | * **Wood:** Choose one other creature within 5 yards, that creature ends one affliction affecting them and heals 5 damage. | ||
| + | ==== Level 5 Genasi ==== | ||
| + | |||
| + | **Health:** +4 | ||
| + | |||
| + | **Spells:** One expert | ||
| + | |||
| + | * **Elemental Form:** You gain one of the following based on your associated elemental affinity: | ||
| + | * **Air:** You can use this talent to gain the fly and hover tags for your movement for 1 minute. Once you use this talent, you lose access to it until after you rest. You are also permanently immune to fall damage. | ||
| + | * **Earth:** You permanently burrow at full speed. You can also use this talent to become insubstantial for the purposes of moving through earth or stone for 1 minute. If this effect ends while you are inside of a solid object you will be ejected to the nearest empty space. Once you use this talent, you lose access to it until after you rest. | ||
| + | * **Fire:** You can use an action to cover yourself with flames that do not harm you or your possessions for 1 minute. While wreathed in flames, you deal 1d6 damage to any creature that starts its turn within 1 yard of you or moves to enter this 1 yard radius on their turn. Once you use this talent, you lose access to it until after you rest. | ||
| + | * **Water:** Your movement permanently gains the [[..: | ||
| + | * **Metal:** You permanently gain Natural Defense +1. You can use an action to turn your body to metal, granting you +2 Armored Defense for 1 minute. Once you use this talent, you lose access to it until after you rest. | ||
| + | * **Wood:** Your movement permanently gains the Strider trait. You can use an action to enable you to meld with and pass between plants. For 1 minute, you, once per turn, touch a plant an expend 1 yard of movement to appear next to another plant you can see. Once you use this talent, you lose access to it until after you rest. | ||
| + | |||
| + | {{page> | ||