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| weird-wizard:ancestries:genasi [2026/01/15 20:20] – ↷ Page moved from weird-wizard:genasi to weird-wizard:ancestries:genasi lwelyk | weird-wizard:ancestries:genasi [2026/01/15 20:20] (current) – ↷ Links adapted because of a move operation lwelyk | ||
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| * // | * // | ||
| * //**Water Affinity**// | * //**Water Affinity**// | ||
| - | * //**Strong Swimmer: | + | * //**Strong Swimmer: |
| - | * //**Flowing Like the River:**// You gain the [[Slippery]] trait for your movement, stopping foes from getting free attacks when you leave their range. | + | * //**Flowing Like the River:**// You gain the [[..:slippery]] trait for your movement, stopping foes from getting free attacks when you leave their range. |
| * //**Water Breather: | * //**Water Breather: | ||
| * // | * // | ||
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| * //**Wood Affinity**// | * //**Wood Affinity**// | ||
| * **Health:** +5 | * **Health:** +5 | ||
| - | * **Arms of Vines:** Your movement gains the [[Climber]] trait, allowing you to climb at your full speed. | + | * **Arms of Vines:** Your movement gains the [[..:climber]] trait, allowing you to climb at your full speed. |
| * // | * // | ||
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| * // | * // | ||
| - | * **Air:** [[Aeromancy]] | + | * **Air:** [[..: |
| - | * **Earth:** [[Geomancy]] | + | * **Earth:** [[..:geomancy]] |
| - | * **Fire:** [[Pyromancy]] | + | * **Fire:** [[..: |
| - | * **Water:** [[Hydromancy]] | + | * **Water:** [[..: |
| - | * **Metal:** [[Conjuration]] or [[Technomancy]] | + | * **Metal:** [[..: |
| - | * **Wood:** [[Animism]] | + | * **Wood:** [[..:animism]] |
| * // | * // | ||
| * **Air** You are immune to Suffocation. | * **Air** You are immune to Suffocation. | ||
| - | * **Earth** Your movement score gains the [[Burrower]] trait. | + | * **Earth** Your movement score gains the [[..:burrower]] trait. |
| * **Fire** You do not take damage from touching fire. | * **Fire** You do not take damage from touching fire. | ||
| - | * **Water** You can squeeze into a space a quarter of your size, as opposed to the standard half of your size. You suffer none of the [[squeezing]] drawbacks when squeezing into a space half of your size. | + | * **Water** You can squeeze into a space a quarter of your size, as opposed to the standard half of your size. You suffer none of the [[..:squeezing]] drawbacks when squeezing into a space half of your size. |
| * **Metal** You are immune to the Frightened affliction. | * **Metal** You are immune to the Frightened affliction. | ||
| * **Wood** You are immune to the Poisoned affliction. | * **Wood** You are immune to the Poisoned affliction. | ||
| * // | * // | ||
| - | * **Air:** You roll with 1 boon when using your [[Aeromancy]] magic. | + | * **Air:** You roll with 1 boon when using your [[..: |
| - | * **Earth:** You roll with 1 boon when using your [[Geomancy]] magic. | + | * **Earth:** You roll with 1 boon when using your [[..:geomancy]] magic. |
| - | * **Fire:** You roll with 1 boon when using your [[Pyromancy]] magic. | + | * **Fire:** You roll with 1 boon when using your [[..: |
| - | * **Water:** You roll with 1 boon when using your [[Hydromancy]] magic. | + | * **Water:** You roll with 1 boon when using your [[..: |
| * **Metal:** You roll attacks with 1 boon when using a metal weapon. | * **Metal:** You roll attacks with 1 boon when using a metal weapon. | ||
| - | * **Wood:** You roll with 1 boon when using your [[Animism]] magic. | + | * **Wood:** You roll with 1 boon when using your [[..:animism]] magic. |
| ==== Level 2 Genasi ==== | ==== Level 2 Genasi ==== | ||
| **Health:** +4 | **Health:** +4 | ||
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| * **Earth:** You permanently burrow at full speed. You can also use this talent to become insubstantial for the purposes of moving through earth or stone for 1 minute. If this effect ends while you are inside of a solid object you will be ejected to the nearest empty space. Once you use this talent, you lose access to it until after you rest. | * **Earth:** You permanently burrow at full speed. You can also use this talent to become insubstantial for the purposes of moving through earth or stone for 1 minute. If this effect ends while you are inside of a solid object you will be ejected to the nearest empty space. Once you use this talent, you lose access to it until after you rest. | ||
| * **Fire:** You can use an action to cover yourself with flames that do not harm you or your possessions for 1 minute. While wreathed in flames, you deal 1d6 damage to any creature that starts its turn within 1 yard of you or moves to enter this 1 yard radius on their turn. Once you use this talent, you lose access to it until after you rest. | * **Fire:** You can use an action to cover yourself with flames that do not harm you or your possessions for 1 minute. While wreathed in flames, you deal 1d6 damage to any creature that starts its turn within 1 yard of you or moves to enter this 1 yard radius on their turn. Once you use this talent, you lose access to it until after you rest. | ||
| - | * **Water:** Your movement permanently gains the [[Water Walk]] trait, allowing you to walk across liquid as if it was difficult terrain. You can use an action to gain the Squeeze (1 inch) trait for your movement, allowing you to squeeze through openings as small as 1 inch as you temporarily convert your body to water. Once you use this talent, you lose access to it until after you rest. | + | * **Water:** Your movement permanently gains the [[..: |
| * **Metal:** You permanently gain Natural Defense +1. You can use an action to turn your body to metal, granting you +2 Armored Defense for 1 minute. Once you use this talent, you lose access to it until after you rest. | * **Metal:** You permanently gain Natural Defense +1. You can use an action to turn your body to metal, granting you +2 Armored Defense for 1 minute. Once you use this talent, you lose access to it until after you rest. | ||
| * **Wood:** Your movement permanently gains the Strider trait. You can use an action to enable you to meld with and pass between plants. For 1 minute, you, once per turn, touch a plant an expend 1 yard of movement to appear next to another plant you can see. Once you use this talent, you lose access to it until after you rest. | * **Wood:** Your movement permanently gains the Strider trait. You can use an action to enable you to meld with and pass between plants. For 1 minute, you, once per turn, touch a plant an expend 1 yard of movement to appear next to another plant you can see. Once you use this talent, you lose access to it until after you rest. | ||
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