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weird-wizard:ancestries:elf [2026/01/15 20:20] – removed - external edit (Unknown date) 127.0.0.1weird-wizard:ancestries:elf [2026/01/15 20:20] (current) – ↷ Links adapted because of a move operation lwelyk
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 +~~hero-subtitle Residents of the faerealm  ~~
 +{{tag>ancestry}}
 +====== Elf ======
 +{{:weird-wizard:elf.png?nolink&250 |}}
  
 +Driven from their home in the Faerealm by the Winter Fae, the Summer Fae were forced to make a home in a new world. As they adapted to their new world, many continued to focus on their original home, gathering forces to forcibly take it back and return home once again. 
 +
 +===== Elf Traits =====
 +  * **Size:** 1
 +  * **Speed:** 6
 +  * **Bonus Languages:** Sylvan
 +  * **Senses:** [[..:keen_hearing]], [[..:keen_vision]]
 +  * **Immune:** infection
 +  * //**Protection from Magic:**// You impose 1 bane on rolls against you from magical effects. You roll to resist or end magical effects with 1 boon.
 +  * //**Unearthly Grace:**// You can use this trait when you make an Agility or Intellect roll. Add 5 to the result. Once you use this trait, you lose access to it for 1 minute.
 +  * //**Iron Abhorrence:**// Whenever you take damage from a weapon made of iron or an alloy of iron, you become weakened until the end of your next turn.
 +===== Elf Novice Path =====
 +
 +==== Level 1 Elf ====
 +
 +**Suggested Attributes:** Strength 9, Agility 14, Intellect 11, Will 9
 +
 +**Natural Defense:** 13
 +
 +**Health:** 12
 +
 +**Bonus Languages:** Common, Sylvan (from ancestry trait), and one other language
 +
 +**Traditions:** One
 +
 +**Spells:** Two novice
 +
 +  * //**Benefit of Experience:**// When you use your Unearthly Grace trait, you can use this talent to add 10 to your roll instead of. You can use this talent a number of times equal to half your level (minimum 1). You regain expended uses after you rest.
 +  * //**Elven Weapon Training:**// You ignore the requirements for using the bow, longbow, and shortbow. You treat the sword as Nimble. When you attack with a bow, dagger, longbow, shortbow, or sword, you roll with 1 boon.
 +
 +==== Level 2 Elf ====
 +**Health:** +2
 +
 +**Traditions:** One
 +
 +**Spells:** One novice
 +
 +  * //**Fey Recovery:**// You can use an action to heal half your damage total and teleport to an empty space you can see within yards. Once you use this talent, you lose access to it until after you rest.
 +
 +==== Level 5 Elf ====
 +
 +**Health:** +2
 +
 +**Bonus Damage:** +1d6
 +
 +**Spells:** One expert
 +
 +  * //**Ethereal Being:**// You impose 1 bane on rolls to attack you and rolls made against you. You make all rolls to resist and end harmful effects with 1 boon. Finally, when you gain an affliction, you can make a luck roll. On a success, the affliction ends. On a failure, you lose access to this talent until the end of your next turn.
 +
 +{{page>fantasy:ancestries:elf}}