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| + | ~~hero-subtitle Bonded with something that came before ~~ | ||
| + | {{tag> | ||
| + | ====== Daeva ====== | ||
| + | {{: | ||
| + | What kind of life might you have had if not for that stone? Maybe you would have fallen in love, started a family, lived a life—simple but good. But that life ended the moment you took up that stone you found, gleaming in the rubble. On pulling it free, you heard a voice in your mind that told you tales of another time and place. The voice offered you a chance at a different kind of life, one that could lead to greatness, knowledge, wisdom, and, above all, adventure. The entity, a spirit held in the crystal, offered you everything—but only if you would become its host. Did you have doubts? Did you think twice? You can no longer remember. It no longer matters. You made the choice, and you must live with it. Everything you now do, you do to protect the being living within you. The two of you have grown so close, it is hard to tell where you end and the symbiote begins. | ||
| + | |||
| + | You were born human and remain so for the most part. You have human characteristics, | ||
| + | |||
| + | ===== Daeva Traits ===== | ||
| + | * **Additional Descriptor: | ||
| + | * **Size:** 1 | ||
| + | * **Speed:** 5 | ||
| + | * **Bonus Languages: | ||
| + | * **Symbiotic Aid: | ||
| + | * **Divine Doom:** You make luck rolls with 1 bane. | ||
| + | * **Luminous Symbiote:** You can use an action to release a luminous symbiote into one Size 1 empty space within reach. The symbiote remains apart from you until it returns to your body or becomes incapacitated, | ||
| + | |||
| + | <section weirdwizard-creature> | ||
| + | <span name> | ||
| + | |||
| + | **Defense: | ||
| + | |||
| + | **Health:** 10 plus twice your level | ||
| + | |||
| + | ^Strength^Agility^Intellect^Will^ | ||
| + | |10 (+0)|16 (+6)|16 (+6)|16 (+6)| | ||
| + | |||
| + | **Size:** 1 | ||
| + | |||
| + | **Speed:** 6 (Fly, Hover, Insubstantial, | ||
| + | |||
| + | **Languages: | ||
| + | |||
| + | **Traits** | ||
| + | |||
| + | **Immune:** asleep, blinded, controlled, deafened, frightened, held, on fire, poisoned, prone, slowed; exposure, deprivation, | ||
| + | |||
| + | **Radiant: | ||
| + | |||
| + | **Divine Doom:** The symbiote makes luck rolls with 1 bane. | ||
| + | |||
| + | **Actions** | ||
| + | |||
| + | //**Radiant Touch:**// The symbiote targets one flesh‑and‑blood creature within reach, then makes an Agility (+6) roll with 1 boon against the target’s Agility. On a success, the target takes 1d6 damage. | ||
| + | |||
| + | **Reactions** | ||
| + | |||
| + | // | ||
| + | </ | ||
| + | |||
| + | ===== Daeva Novice Path ===== | ||
| + | |||
| + | ==== Level 1 Daeva ==== | ||
| + | |||
| + | **Suggested Attributes: | ||
| + | |||
| + | **Natural Defense:** 9 | ||
| + | |||
| + | **Health:** 10 | ||
| + | |||
| + | **Bonus Languages: | ||
| + | |||
| + | **Traditions: | ||
| + | |||
| + | * //**Ancient Wisdom:**// You can use this talent when you make an Intellect or Will roll. Roll with 1 boon. Once you use this talent, you lose access to it for 1 minute. | ||
| + | * //**Durable Symbiote: | ||
| + | |||
| + | ==== Level 2 Daeva ==== | ||
| + | |||
| + | **Health**: +2 | ||
| + | |||
| + | **Bonus Damage:** +1d6 | ||
| + | |||
| + | **Spells:** Two novice | ||
| + | |||
| + | * // | ||
| + | * //**Shining Recovery (Magical): | ||
| + | ==== Level 5 Daeva ==== | ||
| + | |||
| + | **Health:** +2 | ||
| + | |||
| + | **Spells:** One expert | ||
| + | |||
| + | * **Dread Symbiote:** Increase your symbiote’s Health score by another 20. In addition, its Radiant Touch now deals 3d6 damage. | ||
| + | |||
| + | {{page> | ||