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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| weird-wizard:ancestries:clockwork [2026/01/15 20:20] – ↷ Links adapted because of a move operation lwelyk | weird-wizard:ancestries:clockwork [2026/02/15 22:47] (current) – lwelyk | ||
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| * You discover two traditions and one novice spell. | * You discover two traditions and one novice spell. | ||
| * When you get a critical success on a roll, you regain the use of your Grind the Gears trait. | * When you get a critical success on a roll, you regain the use of your Grind the Gears trait. | ||
| - | |||
| - | * //**Archon Recovery: | ||
| ==== Level 2 Clockwork ==== | ==== Level 2 Clockwork ==== | ||
| Line 68: | Line 66: | ||
| * //*Advanced Clockwork Upgrade**// | * //*Advanced Clockwork Upgrade**// | ||
| * Gain the Da discover two traditions, learn two novice spells, or learn one expert spell. | * Gain the Da discover two traditions, learn two novice spells, or learn one expert spell. | ||
| - | * Gain a fighting style of your choice from the options available to [[..: | + | * Gain a fighting style of your choice from the options available to [[..: |
| * Gain the Climber or Fly trait. You lose the Fly trait while injured. | * Gain the Climber or Fly trait. You lose the Fly trait while injured. | ||
| {{page> | {{page> | ||