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weird-wizard:ancestries:clockwork [2026/01/15 20:20] – ↷ Links adapted because of a move operation lwelykweird-wizard:ancestries:clockwork [2026/02/15 22:47] (current) lwelyk
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     * You discover two traditions and one novice spell.     * You discover two traditions and one novice spell.
     * When you get a critical success on a roll, you regain the use of your Grind the Gears trait.     * When you get a critical success on a roll, you regain the use of your Grind the Gears trait.
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-  * //**Archon Recovery:**// : You can use an action (or a reaction when harmed) to heal half your damage total. You emit bright light from your body until the end of your next turn. Enemies in this light roll to attack with 1 bane, or 2 banes if they are demons, fiends, spirits, or undead. Once you use this talent, you lose access to it until after you rest. 
  
 ==== Level 2 Clockwork ==== ==== Level 2 Clockwork ====
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   * //*Advanced Clockwork Upgrade**//  Choose two of the following abilities:   * //*Advanced Clockwork Upgrade**//  Choose two of the following abilities:
     * Gain the Da discover two traditions, learn two novice spells, or learn one expert spell.     * Gain the Da discover two traditions, learn two novice spells, or learn one expert spell.
-    * Gain a fighting style of your choice from the options available to [[..:fighter]]s+    * Gain a fighting style of your choice from the options available to [[..:paths:novice_paths:fighter]]s
     * Gain the Climber or Fly trait. You lose the Fly trait while injured.     * Gain the Climber or Fly trait. You lose the Fly trait while injured.
 {{page>fantasy:ancestries:clockwork}} {{page>fantasy:ancestries:clockwork}}