You've loaded an old revision of the document! If you save it, you will create a new version with this data. Media Files====== Afflictions ====== Harmful effects bestow afflictions, which limit what you can do on your turn, make certain rolls more difficult, or both. You can gain the same affliction multiple times, provided each instance comes from a different source, and you must remove each instance of the affliction separately. Sometimes gaining an affliction imposes additional effects. Those additional effects persist until you remove that instance of the affliction. If you have an affliction as a result of some other ongoing effect and you remove the affliction, you automatically regain the affliction at the start of your next turn unless the ongoing effect ends. For example, if you are unconscious because you are incapacitated, and something ends the unconscious affliction, you would become unconscious again at the start of your next turn unless you stop being incapacitated. {{namespace>weird-wizard:afflictions&noedibutton&indent}}SavePreviewCancel Edit summary