Use this Setting Rule when you want combat to remain dangerous but reduce the chances of characters (and villains!) dying from a single lucky blow. It can still happen, but it is far more rare.
Characters can never suffer more than four Wounds in a single hit and therefore never have to Soak more than four wounds either.
The Wound Cap applies even to creatures with more than three Wounds (due to their Scale or the Resilient/ Very Resilient Special Ability. A Huge creature that can take five Wounds, for example, can’t take more than four from a single attack, so it can’t normally be killed with a single attack. The GM can always overrule this in specific and obvious situations, of course, such as massive blasts, falling from towering cliffs or mountains, etc