You've loaded an old revision of the document! If you save it, you will create a new version with this data. Media Files====== Traits ====== Characters are defined by their “Traits,” attributes and skills ranked by die types. A d6 is average, while higher die types reflect much greater ability. **Attributes** are primarily passive or innate abilities used for resisting effects like fear or supernatural attacks. Skills are used to actively do things or affect others. Exceptions occur, but these are the foundational differences between the two concepts. ===== Attributes ===== Attributes don’t directly affect skill rolls. Savage Worlds treats learned knowledge and training as the most relevant and direct factors. A high attribute allows one to increase a skill faster and opens up options to Edges that greatly differentiate two characters with the same skill. Every character starts with a d4 in each of five attributes: ===== Skills ===== Skills are learned abilities such as firing weapons, hand-to-hand combat, scientific knowledge, professional aptitudes, and so on. Skills in Savage Worlds are very broad to keep the action simple and straightforward. The Shooting skill, for example, covers all types of guns, bows, rocket launchers, and other ranged weapons. **Core Skills:** Five skills are marked with a star in the list: [[Athletics]], [[Common Knowledge]], [[Notice]], [[Persuasion]], and [[Stealth]]. These are “innate” abilities most adult adventurers have. Unless an ancestral ability, Edge, or Hindrance says otherwise, your character starts with a d4 in each of these five core skills. **Buying Skills:** After core skills are assigned, you have 12 additional points to raise core skills or buy and raise new skills as you see fit. Each die type costs 1 point (starting at d4) as long as the skill is equal to or less than the attribute it’s linked to (listed beside the skill in parentheses, in the list starting on page 52). If you exceed the linked attribute, the cost becomes 2 points per die type. **Skill Maximums:** Skills may not be increased above d12 during character creation unless the character’s ancestry starts with the skill at d6. If the skill starts with a d6, increase her maximum to d12 + 1. ==== Skill List ==== {{tagtopic>skill¬ags&noheader}}SavePreviewCancel Edit summary