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savage:traits [2024/04/17 20:42] – lwelyk | savage:traits [2024/05/18 17:50] (current) – lwelyk | ||
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- | ====== Traits ====== | + | ====== Traits |
Characters are defined by their “Traits, | Characters are defined by their “Traits, | ||
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* **Vigor** represents an individual’s endurance, resistance to disease, poison, or toxins, and how much physical damage she can take before she can’t go on. It is most often used to resist [[Fatigue]] effects, and as the basis for the derived stat of [[Toughness]]. | * **Vigor** represents an individual’s endurance, resistance to disease, poison, or toxins, and how much physical damage she can take before she can’t go on. It is most often used to resist [[Fatigue]] effects, and as the basis for the derived stat of [[Toughness]]. | ||
+ | ==== Using attributes ==== | ||
+ | Attributes are used to: | ||
+ | * Determine how fast skills increase during [[Advancement]]. | ||
+ | * Limit access to [[edges]]. | ||
+ | * Derive secondary statistics such as [[Toughness]] or melee damage. | ||
+ | * Resist effects such as being [[grappled]] or counter spells, [[powers]], or social attacks such as Taunt or Intimidation. | ||
===== Skills ===== | ===== Skills ===== |