Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| savage:traits [2024/04/17 20:42] – lwelyk | savage:traits [2024/05/18 17:50] (current) – lwelyk | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | ====== Traits ====== | + | ====== Traits |
| Characters are defined by their “Traits, | Characters are defined by their “Traits, | ||
| Line 15: | Line 15: | ||
| * **Vigor** represents an individual’s endurance, resistance to disease, poison, or toxins, and how much physical damage she can take before she can’t go on. It is most often used to resist [[Fatigue]] effects, and as the basis for the derived stat of [[Toughness]]. | * **Vigor** represents an individual’s endurance, resistance to disease, poison, or toxins, and how much physical damage she can take before she can’t go on. It is most often used to resist [[Fatigue]] effects, and as the basis for the derived stat of [[Toughness]]. | ||
| + | ==== Using attributes ==== | ||
| + | Attributes are used to: | ||
| + | * Determine how fast skills increase during [[Advancement]]. | ||
| + | * Limit access to [[edges]]. | ||
| + | * Derive secondary statistics such as [[Toughness]] or melee damage. | ||
| + | * Resist effects such as being [[grappled]] or counter spells, [[powers]], or social attacks such as Taunt or Intimidation. | ||
| ===== Skills ===== | ===== Skills ===== | ||