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savage:traits [2024/04/17 20:39] – created lwelyksavage:traits [2024/05/18 17:50] (current) lwelyk
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-====== Traits ======+====== Traits & Skills ======
  
 Characters are defined by their “Traits,” attributes and skills ranked by die types. A d6 is average, while higher die types reflect much greater ability.  Characters are defined by their “Traits,” attributes and skills ranked by die types. A d6 is average, while higher die types reflect much greater ability. 
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 ===== Attributes ===== ===== Attributes =====
 Attributes don’t directly affect skill rolls. Savage Worlds treats learned knowledge and training as the most relevant and direct factors. A high attribute allows one to increase a skill faster and opens up options to Edges that greatly differentiate two characters with the same skill. Every character starts with a d4 in each of five attributes:  Attributes don’t directly affect skill rolls. Savage Worlds treats learned knowledge and training as the most relevant and direct factors. A high attribute allows one to increase a skill faster and opens up options to Edges that greatly differentiate two characters with the same skill. Every character starts with a d4 in each of five attributes: 
 +
 +  * **Agility** is a measure of a character’s nimbleness, dexterity, and general coordination. 
 +  * **Smarts** measures raw intelligence, mental acuity, and how fast a heroine thinks on her feet. It’s used to resist certain types of mental and social attacks. 
 +  * **Spirit** is self-confidence, backbone, and willpower. It’s used to resist social and supernatural attacks as well as fear. 
 +  * **Strength** is physical power and fitness. It’s also used as the basis of a warrior’s damage in hand-to-hand combat, and to determine how much he can wear or carry. 
 +  * **Vigor** represents an individual’s endurance, resistance to disease, poison, or toxins, and how much physical damage she can take before she can’t go on. It is most often used to resist [[Fatigue]] effects, and as the basis for the derived stat of [[Toughness]].
 +
 +==== Using attributes ====
 +Attributes are used to: 
 +  * Determine how fast skills increase during [[Advancement]]. 
 +  * Limit access to [[edges]]. 
 +  * Derive secondary statistics such as [[Toughness]] or melee damage. 
 +  * Resist effects such as being [[grappled]] or counter spells, [[powers]], or social attacks such as Taunt or Intimidation.
  
 ===== Skills ===== ===== Skills =====