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savage:trait_rolls [2024/04/22 16:49] lwelyksavage:trait_rolls [2024/04/22 16:57] (current) lwelyk
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 While it is fun to say that every roll you are trying to get a 4 or higher, there are modifiers to rolls. Typically these range from -4 to +4. If you're tracking someone in a muddy field, you'd likely get a +2 bonus to your roll due to how easy following tracks would be. If you're tracking someone on a rocky mountain during a thunderstorm, you'd probably get a -4 to your roll. While it is fun to say that every roll you are trying to get a 4 or higher, there are modifiers to rolls. Typically these range from -4 to +4. If you're tracking someone in a muddy field, you'd likely get a +2 bonus to your roll due to how easy following tracks would be. If you're tracking someone on a rocky mountain during a thunderstorm, you'd probably get a -4 to your roll.
  
-===== Aces ===== +{{page>aces}}
-All Trait **and** damage rolls in //Savage Worlds// are capable of "exploding." When you roll the highest number possible on a die (a 6 on a d6, an 8 on a d8, etc), you get to roll that die again and add the new result to the total. This is called getting an Ace. if your second roll also Aces, you can roll it again until you stop Acing. This is the equivalent of critical hits in other RPG systems.+
  
 ===== Raises ===== ===== Raises =====