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savage:trait_rolls [2024/04/14 17:41] lwelyksavage:trait_rolls [2024/04/22 16:57] (current) lwelyk
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 To make a skill or attribute check, you simply roll the die assigned to it. If the result is a 4 or better (the [[Target Number]] or TN) you succeed. For instance, if your Smarts is a d6, you roll a d6 and succeed on a 4 or better.  To make a skill or attribute check, you simply roll the die assigned to it. If the result is a 4 or better (the [[Target Number]] or TN) you succeed. For instance, if your Smarts is a d6, you roll a d6 and succeed on a 4 or better. 
  
-[[Wild Cards]], which includes all player characters, are more competent and get to roll their [[Wild Die]] when they make trait rolls and take the higher of the two results. For instance if your Spirit is only d4, you get to roll the d4 AND d6, taking whichever result is higher. So if you rolled a 2 on the d4 and a 5 on the d6, you get to take the 5, even though that's higher than you could have possibly rolled without it! +{{page>wild die}}
 ===== Modifiers ===== ===== Modifiers =====
 While it is fun to say that every roll you are trying to get a 4 or higher, there are modifiers to rolls. Typically these range from -4 to +4. If you're tracking someone in a muddy field, you'd likely get a +2 bonus to your roll due to how easy following tracks would be. If you're tracking someone on a rocky mountain during a thunderstorm, you'd probably get a -4 to your roll. While it is fun to say that every roll you are trying to get a 4 or higher, there are modifiers to rolls. Typically these range from -4 to +4. If you're tracking someone in a muddy field, you'd likely get a +2 bonus to your roll due to how easy following tracks would be. If you're tracking someone on a rocky mountain during a thunderstorm, you'd probably get a -4 to your roll.
  
-===== Aces ===== +{{page>aces}}
-All Trait **and** damage rolls in //Savage Worlds// are capable of "exploding." When you roll the highest number possible on a die (a 6 on a d6, an 8 on a d8, etc), you get to roll that die again and add the new result to the total. This is called getting an Ace. if your second roll also Aces, you can roll it again until you stop Acing. This is the equivalent of critical hits in other RPG systems.+
  
 ===== Raises ===== ===== Raises =====