Suppressive Fire turns a firearm or other rapid-firing weapon into an area effect attack. It trades accuracy for a hail of ammo to keep the enemies’ heads down.
A weapon must be able to fire at least as rapidly as a revolver and can’t require reloading in between shots.
Suppressive Fire uses three times the usual number of bullets for its Rate of Fire and always incurs Recoil regardless of the weapon’s original Rate of Fire (the Rock and Roll! Edge, bipods, and tripods negate Recoil as usual).
To make the attack, the shooter places a Medium Blast Template on the tabletop and makes a Shooting roll (a single Shooting die regardless of Rate of Fire—RoF comes into Maximum Casualties, below.) Figure Range, Illumination, Recoil, etc., as usual, to the center of the template.
Next compare the total to each target in the template and consider any modifiers that apply to each (Cover, the Dodge Edge, the deflection power, etc.). Success means the target is Distracted, and a raise means he’s actually hit (no bonus damage is possible from Suppressive Fire).
Every target under the template can be Distracted, but it can only cause damage to a number of targets equal to the weapon’s Rate of Fire. The attacker chooses which targets are hit among his possible choices.