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savage:suppressive_fire [2024/04/17 19:17] lwelyksavage:suppressive_fire [2024/04/24 00:16] (current) lwelyk
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 Suppressive Fire turns a firearm or other rapid-firing weapon into an area effect attack. It trades accuracy for a hail of ammo to keep the enemies’ heads down.  Suppressive Fire turns a firearm or other rapid-firing weapon into an area effect attack. It trades accuracy for a hail of ammo to keep the enemies’ heads down. 
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-A weapon must be able to fire at least as rapidly as a revolver and can’t require reloading in between shots.  
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-Suppressive Fire uses three times the usual number of bullets for its [[Rate of Fire]] and always incurs [[Recoil]] regardless of the weapon’s original Rate of Fire (the Rock and Roll! Edge, bipods, and tripods negate Recoil as usual).  
  
 <aside> <aside>
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 The Rate of Fire of 5 means each “shot” is 40 bullets, multiplied by three for Suppressive Fire. That’s 120 bullets, which is why miniguns come loaded with lots of ammo!// The Rate of Fire of 5 means each “shot” is 40 bullets, multiplied by three for Suppressive Fire. That’s 120 bullets, which is why miniguns come loaded with lots of ammo!//
 </aside> </aside>
 +A weapon must be able to fire at least as rapidly as a revolver and can’t require reloading in between shots. 
 +
 +Suppressive Fire uses three times the usual number of bullets for its [[Rate of Fire]] and always incurs [[Recoil]] regardless of the weapon’s original Rate of Fire (the Rock and Roll! Edge, bipods, and tripods negate Recoil as usual). 
 +
 To make the attack, the shooter places a Medium Blast Template on the tabletop and makes a Shooting roll (a single Shooting die regardless of Rate of Fire—RoF comes into Maximum Casualties, below.) Figure Range, Illumination, Recoil, etc., as usual, to the center of the template.  To make the attack, the shooter places a Medium Blast Template on the tabletop and makes a Shooting roll (a single Shooting die regardless of Rate of Fire—RoF comes into Maximum Casualties, below.) Figure Range, Illumination, Recoil, etc., as usual, to the center of the template. 
  
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  Every target under the template can be Distracted, but it can only cause damage to a number of targets equal to the weapon’s Rate of Fire. The attacker chooses which targets are hit among his possible choices.   Every target under the template can be Distracted, but it can only cause damage to a number of targets equal to the weapon’s Rate of Fire. The attacker chooses which targets are hit among his possible choices. 
  
 +{{tag> actions}}