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savage:suppressive_fire [2024/04/17 19:17] – created lwelyk | savage:suppressive_fire [2024/04/24 00:16] (current) – lwelyk | ||
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Suppressive Fire turns a firearm or other rapid-firing weapon into an area effect attack. It trades accuracy for a hail of ammo to keep the enemies’ heads down. | Suppressive Fire turns a firearm or other rapid-firing weapon into an area effect attack. It trades accuracy for a hail of ammo to keep the enemies’ heads down. | ||
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- | A weapon must be able to fire at least as rapidly as a revolver and can’t require reloading in between shots. | ||
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- | Suppressive Fire uses three times the usual number of bullets for its [[Rate of Fire]] and always incurs [[Recoil]] regardless of the weapon’s original Rate of Fire (the Rock and Roll! Edge, bipods, and tripods negate Recoil as usual). | ||
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Two of the insectoids were behind a large rock and get Medium Cover. That subtracts 4 from the total so that’s a single success—they’re Distracted. | Two of the insectoids were behind a large rock and get Medium Cover. That subtracts 4 from the total so that’s a single success—they’re Distracted. | ||
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Three of the targets were out in the open so they’re hit with a raise. Gabe can hit up to five given his weapon’s RoF, so all three take damage. | Three of the targets were out in the open so they’re hit with a raise. Gabe can hit up to five given his weapon’s RoF, so all three take damage. | ||
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The Rate of Fire of 5 means each “shot” is 40 bullets, multiplied by three for Suppressive Fire. That’s 120 bullets, which is why miniguns come loaded with lots of ammo!// | The Rate of Fire of 5 means each “shot” is 40 bullets, multiplied by three for Suppressive Fire. That’s 120 bullets, which is why miniguns come loaded with lots of ammo!// | ||
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+ | A weapon must be able to fire at least as rapidly as a revolver and can’t require reloading in between shots. | ||
+ | |||
+ | Suppressive Fire uses three times the usual number of bullets for its [[Rate of Fire]] and always incurs [[Recoil]] regardless of the weapon’s original Rate of Fire (the Rock and Roll! Edge, bipods, and tripods negate Recoil as usual). | ||
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To make the attack, the shooter places a Medium Blast Template on the tabletop and makes a Shooting roll (a single Shooting die regardless of Rate of Fire—RoF comes into Maximum Casualties, below.) Figure Range, Illumination, | To make the attack, the shooter places a Medium Blast Template on the tabletop and makes a Shooting roll (a single Shooting die regardless of Rate of Fire—RoF comes into Maximum Casualties, below.) Figure Range, Illumination, | ||
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Every target under the template can be Distracted, but it can only cause damage to a number of targets equal to the weapon’s Rate of Fire. The attacker chooses which targets are hit among his possible choices. | Every target under the template can be Distracted, but it can only cause damage to a number of targets equal to the weapon’s Rate of Fire. The attacker chooses which targets are hit among his possible choices. | ||
+ | {{tag> actions}} |