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savage:suppressive_fire [2024/04/17 19:17] – created lwelyksavage:suppressive_fire [2024/04/24 00:16] (current) lwelyk
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 Suppressive Fire turns a firearm or other rapid-firing weapon into an area effect attack. It trades accuracy for a hail of ammo to keep the enemies’ heads down.  Suppressive Fire turns a firearm or other rapid-firing weapon into an area effect attack. It trades accuracy for a hail of ammo to keep the enemies’ heads down. 
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-A weapon must be able to fire at least as rapidly as a revolver and can’t require reloading in between shots.  
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-Suppressive Fire uses three times the usual number of bullets for its [[Rate of Fire]] and always incurs [[Recoil]] regardless of the weapon’s original Rate of Fire (the Rock and Roll! Edge, bipods, and tripods negate Recoil as usual).  
  
 <aside> <aside>
 //**Example:** Gabe fires a minigun at a group of rampaging insectoids. He places a Medium Blast Template over five of them and rolls his Shooting die and a Wild die. He has the Rock and Roll! Edge so he ignores Recoil but still subtracts 2 from his total for Medium Range. He ends up with a 9 on his Shooting roll.  //**Example:** Gabe fires a minigun at a group of rampaging insectoids. He places a Medium Blast Template over five of them and rolls his Shooting die and a Wild die. He has the Rock and Roll! Edge so he ignores Recoil but still subtracts 2 from his total for Medium Range. He ends up with a 9 on his Shooting roll. 
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 Two of the insectoids were behind a large rock and get Medium Cover. That subtracts 4 from the total so that’s a single success—they’re Distracted.  Two of the insectoids were behind a large rock and get Medium Cover. That subtracts 4 from the total so that’s a single success—they’re Distracted. 
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 Three of the targets were out in the open so they’re hit with a raise. Gabe can hit up to five given his weapon’s RoF, so all three take damage.  Three of the targets were out in the open so they’re hit with a raise. Gabe can hit up to five given his weapon’s RoF, so all three take damage. 
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 The Rate of Fire of 5 means each “shot” is 40 bullets, multiplied by three for Suppressive Fire. That’s 120 bullets, which is why miniguns come loaded with lots of ammo!// The Rate of Fire of 5 means each “shot” is 40 bullets, multiplied by three for Suppressive Fire. That’s 120 bullets, which is why miniguns come loaded with lots of ammo!//
 </aside> </aside>
 +A weapon must be able to fire at least as rapidly as a revolver and can’t require reloading in between shots. 
 +
 +Suppressive Fire uses three times the usual number of bullets for its [[Rate of Fire]] and always incurs [[Recoil]] regardless of the weapon’s original Rate of Fire (the Rock and Roll! Edge, bipods, and tripods negate Recoil as usual). 
 +
 To make the attack, the shooter places a Medium Blast Template on the tabletop and makes a Shooting roll (a single Shooting die regardless of Rate of Fire—RoF comes into Maximum Casualties, below.) Figure Range, Illumination, Recoil, etc., as usual, to the center of the template.  To make the attack, the shooter places a Medium Blast Template on the tabletop and makes a Shooting roll (a single Shooting die regardless of Rate of Fire—RoF comes into Maximum Casualties, below.) Figure Range, Illumination, Recoil, etc., as usual, to the center of the template. 
  
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  Every target under the template can be Distracted, but it can only cause damage to a number of targets equal to the weapon’s Rate of Fire. The attacker chooses which targets are hit among his possible choices.   Every target under the template can be Distracted, but it can only cause damage to a number of targets equal to the weapon’s Rate of Fire. The attacker chooses which targets are hit among his possible choices. 
  
 +{{tag> actions}}