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| savage:suppressive_fire [2024/04/17 19:17] – created lwelyk | savage:suppressive_fire [2024/04/24 00:16] (current) – lwelyk | ||
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| + | ====== Suppressive Fire ====== | ||
| + | Suppressive Fire turns a firearm or other rapid-firing weapon into an area effect attack. It trades accuracy for a hail of ammo to keep the enemies’ heads down. | ||
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| + | Two of the insectoids were behind a large rock and get Medium Cover. That subtracts 4 from the total so that’s a single success—they’re Distracted. | ||
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| + | Three of the targets were out in the open so they’re hit with a raise. Gabe can hit up to five given his weapon’s RoF, so all three take damage. | ||
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| + | The Rate of Fire of 5 means each “shot” is 40 bullets, multiplied by three for Suppressive Fire. That’s 120 bullets, which is why miniguns come loaded with lots of ammo!// | ||
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| + | A weapon must be able to fire at least as rapidly as a revolver and can’t require reloading in between shots. | ||
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| + | Suppressive Fire uses three times the usual number of bullets for its [[Rate of Fire]] and always incurs [[Recoil]] regardless of the weapon’s original Rate of Fire (the Rock and Roll! Edge, bipods, and tripods negate Recoil as usual). | ||
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| + | To make the attack, the shooter places a Medium Blast Template on the tabletop and makes a Shooting roll (a single Shooting die regardless of Rate of Fire—RoF comes into Maximum Casualties, below.) Figure Range, Illumination, | ||
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| + | Next compare the total to each target in the template and consider any modifiers that apply to each ([[Cover]], the Dodge Edge, the deflection power, etc.). Success means the target is [[Distracted]], | ||
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| + | ===== Maximum Casualties ===== | ||
| + | Every target under the template can be Distracted, but it can only cause damage to a number of targets equal to the weapon’s Rate of Fire. The attacker chooses which targets are hit among his possible choices. | ||
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| + | {{tag> actions}} | ||