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- | ====== Skills ====== | + | #REDIRECT savage/ |
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- | Skills are learned abilities such as firing weapons, hand-to-hand combat, scientific knowledge, professional aptitudes, and so on. | + | |
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- | Skills in Savage Worlds are very broad to keep the action simple and straightforward. The Shooting skill, for example, covers all types of guns, bows, rocket launchers, and other ranged weapons. | + | |
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- | **Core Skills:** Five skills | + | |
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- | **Buying Skills:** After core skills are assigned, you have 12 additional points to raise core skills or buy and raise new skills as you see fit. Each die type costs 1 point (starting at d4) as long as the skill is equal to or less than the attribute it’s linked to (listed beside the skill in parentheses, | + | |
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- | **Skill Maximums:** Skills may not be increased above d12 during character creation unless the character’s ancestry starts with the skill at d6. If the skill starts with a d6, increase her maximum to d12 + 1. | + | |
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- | {{tagtopic> | + |