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| savage:shields [2024/04/22 16:02] – created lwelyk | savage:shields [2024/04/22 16:33] (current) – lwelyk | ||
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| + | ====== Shields ====== | ||
| + | Shields add to a character’s Parry as long as the defender is aware of the attack. | ||
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| + | Facing in melee can usually be ignored since a defender can turn to face individual opponents throughout the combat round. If she's attacked by multiple creatures on the same Action Card, however, the shield protects against half the attackers (rounded up; defender' | ||
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| + | A shield' | ||
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| + | Cover subtracts from ranged attacks from the front and shielded side (attacks from the rear or unprotected side ignore cover). Unless stated otherwise, shields are Hardness 10. | ||
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| + | While worn, shields can be used to bash for Str+d4 damage. | ||
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| + | ^ Type ^ Parry ^ Cover ^ Min Str. ^ Weight ^ Cost ^ | ||
| + | | Small (Bucklers) | 1 | — | d6 | 4 | 5 | | ||
| + | | Medium (Typical round or Kite Shields) | 2 | -2 | d8 | 8 | 9 | | ||
| + | | Large (Tower Shields) | 2 | -4 | d10 | 12 | 20 | | ||
| + | | //Note: -1 Pace when a Large shield is carried or wielded// |||||| | ||
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| + | ===== Shield Customizations ===== | ||
| + | ^Type^Weight^Cost^Note^ | ||
| + | |Interlocking|—|10|Adjacent characters with interlocking shields may combine their cover bonus against ranged attacks to a maximum of -6.| | ||
| + | |Shield Spikes|5|20|+1 Damage when attacking with the shield.| | ||