This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Protection ====== ===== Protection ===== **Rank:** Novice **Power Points:** 1 **Range**: Smarts **Duration:** 5 **Example Trappings:** A mystical glow, hardened skin, ghostly armor Protection creates a field of energy or armor around a character, giving him 2 points of Armor. With a raise, the bonus is applied to Toughness instead (and therefore immune to Armor Piercing modifiers). Whether the protection is visible or not depends on the Trapping—this is entirely up to the caster. Protection stacks with all other armor, natural or worn. ==== Modifiers ==== === Additional Recipients (+1) === The power may affect additional targets at a cost of 1 Power Point each. === Shield Other (+1) === When a character other than the one who cast this spell suffers one or more Wounds, the spellcaster can choose to take the Wounds instead. If the spellcaster does this, she gets a free reroll on her Soak roll if she attempts a Soak roll. {{tag> Novice}}