This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Mind Wipe ====== ===== Mind Wipe ===== **Rank:** Veteran **Power Points:** 3 **Range**: Smarts **Duration:** Instant **Example Trappings:** A noxious drink, a small parasite, grabbing the target by the head. Mind wipe removes a target’s memories, a terrible violation in most civilized societies. The power is opposed by a victim’s Smarts and requires a full minute of mental struggle. The victim must be conscious during this time, so if not restrained he can simply move out of Range. If successful, the victim forgets a single event (up to about 30 minutes of time). A raise removes a complex memory of several hours. If the defender wins, the caster cannot affect him with mind wipe for 24 hours. (Others may reattempt the power, however.) The memory remains missing, but strong evidence that challenges its “logic” allows a Smarts roll at −2 to remember fragments determined by the GM. ==== Modifiers ==== === Edit (+1) === Instead of wiping the memory, the caster edits it as she sees fit. === Fast Cast (+2) === The caster can wipe a memory as an action. ==== Epic Modifiers ==== === ✪ Greater Mind Wipe (+) === The effect completely removes a single event, person, place, thing, etc, from the victim's memory. {{tag> Veteran}}