This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Lingering Damage ====== ===== Lingering Damage (+2) ===== The target is hit by fire, cold, acid, gnawing insects, or some other Trapping that continues to cause damage after the initial attack. On the victim’s next turn, he suffers the power’s base damage minus one die type (for one additional turn only). If hit with a 2d6 bolt, for example, the victim takes 2d4 damage at the start of his next turn. If the base damage is already a d4 die type, it is d4−2 instead. {{tag> generic_power_mod Modifier}}