Rank: Novice
Power Points: 3
Range: Touch
Duration: Instant
Example Trappings: Laying on hands, prayer, touching the victim with a holy symbol.
Healing removes Wounds less than an hour old. A success removes one Wound, and a raise removes two. The power may be cast additional times to remove additional Wounds within that hour and as long as the healer has enough Power Points.
For Extras, the GM must first determine if the ally is still alive (see Aftermath). If so, a successful arcane skill roll returns the ally to action (Shaken if it matters.)
Greater healing can restore any Wound, including those more than an hour old.
The pwoer can heal a permanent Crippling Injury. This requires an hour of preparation and only one casting is permitted per injury. If it fails, this caster cannot heal that particular injury (but someone else may try). If successful, the subject is Exhausted for 24 hours.
A successful healing roll negates any poison or disease. If the poison or disease has ab onus or penalty associated with it, the modifier applies to the arcane skill roll as well.
Healing affects all allies within a Medium Blast Template centered on the caster.
Healing affects all allies within a Large Blast Template centered on the caster.