====== Elemental Manipulation ====== ===== Elemental Manipulation ===== **Rank:** Novice **Power Points:** 1 **Range**: Smarts **Duration:** 5 **Example Trappings:** A few simple guestures, elaborate dance similar to a martial art. This power grants basic control over the four traditional elements: air, earth, fire, and water (the elements may vary for other cultures). Upon activation, the caster may choose one of the following effects: * ATTACK: The caster uses their activation roll as an attack roll, dealing 2d4 damage to a target (3d4 with a raise) within Range. * MOVE: The caster may move a cubic foot of air, earth (half that in stone), fire, or water up to the caster’s Smarts in any direction as a limited action. * PUSH: The elements to buffet and move the target. The caster uses his activation roll in place of his Strength for a Push (see Savage Worlds). * SPECIAL EFFECTS: The caster may use the elements to create an additional effect with the GM’s approval. Some examples are using air to blow out a torch, fan a flame, or cool someone down (reroll a Fatigue roll in oppressive heat). The caster may use earth to cover tracks, fix breaks in stone or earthen walls, or Arcana 117 use fire to conjure flame about the size of a torch or spread existing flame (see Fire on page 188). He may use water to conjure a quart of water (not “inside” objects or people) or purify a gallon of water per casting. After activation, each additional use of the effects above are an action. Roll a new arcane skill roll for Attack or Push (these rolls do not suffer Backlash for Critical Failures as they are not activation rolls). ==== Epic Modifiers ==== === ✪ Power (+3) === The volume of air, earth, fire, or water affected is tripled, the target of Push suffers a –2 penalty to resist, and the damage of Attack is increased to 2d6 (3d6 on a raise). === ✪ Weather (+5) === The caster can summon or dispel storms, bring a cooling rain, scorch the earth with a heatwave, or even bring snow to the hottest climes. The caster can bring or disperse rain, snow, sun, and wind in about a fivemile radius. The severity depends on the local environment—a harsh desert might receive gentle rain while a rain forest gets a driving downpour. The effects take 10 minutes to create and last an hour. {{tag> Novice}}