This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Divination ====== ===== Divination ===== **Rank:** Seasoned **Power Points:** 5 **Range**: Self **Duration:** A brief conversation of about five minutes. **Example Trappings:** Seances, demonic interrogation. Divination allows the caster to contact otherworldly beings to gain information. Preparing the spell takes one uninterrupted minute of prayer, coaxing or otherwise communing with a spirit or deity. Once that’s done, the caster makes her arcane skill roll. Success means the entity answers the character’s questions to the best of its ability. A raise means the spirit is more helpful, knowledgeable, or direct than usual (whether it wants to be or not). Answers are typically vague or symbolic rather than direct—they provide clues and guidance rather than spoilers that ruin a mystery or adventure. The type of entity contacted determines how it communicates. Spirits in the netherworld tend to know only those things pertinent to their life and death—and they may not even know the identity of their killer if the person was masked or unseen. Likewise, nature spirits know only about their local environs, demons know only about the affairs they’re directly involved in, and so on. The Game Master must decide what the entity knows based on its background, origin, and personality. Once a spirit has been conversed with it may not be contacted again for 24 hours. The Game Master may extend this to a community of spirits in a single place, such as water spirits in a babbling brook or nameless spirits in a mass grave. **Sacred Ground:** Contacting a spirit o n ground sacred to it (a deep forest for fey creatures, a temple for deities, a volcano for fire elementals or infernals, etc.) adds +2 to the roll. ==== Epic Modifiers ==== === ✪ Power (+3) === This modifier works only on ground sacred to the entity the caster is attempting to contact—a deep forest for fey creatures, a temple for deities, a volcano for fire elementals or infernals, etc. The being may even manifest or appear in some form with a raise. The entity not only answers the petitioner’s questions but also offers unsolicited advice. Exactly what and how it’s delivered depends on the entity. Woodland creatures may warn the caster about a dangerous area of the forest. A demon might gloat about a greater threat ahead, accidentally tipping some other entity’s hand in a later encounter. {{tag> Seasoned}}