====== Melee Weapons ====== ^ Name ^ Damage ^ Min Str ^ Weight ^ Cost ^ Notes ^ ^ Axes ^^^^^^ | Hand Axe | Str + d6 | d6 | 3 | 6 | Thrown Range 3/6/12 | | Battle Axe | Str + d8 | d8 | 6 | 10 | — | | Great Axe | Str + d10 | d10 | 12 | 20 | [[AP]] 3, [[Parry]] -1, [[Two Hands]] | ^ Clubs ^^^^^^ | Light Club | Str + d4 | d4 | 2 | 1 | — | | Heavy Club |Str + d6 | d6 | 5 | 2 | — | | Sap | Str + d4 | d4 | 1 | 2 | Nonlethal damage. | ^ Daggers & Swords ^^^^^^ | Bastard Sword | Str + d8 | d8 | 6 | 35 | [[AP]] 1, may be used [[Two Hands]] (if so, deals +1 damage) | | Cutlass | Str + d6 | d4 | 4 | 15 | — | | Dagger | Str + d4 | d4 | 1 | 2 | Can be thrown at range 3/6/12 | | Falchion | Str + d8 | d8 | 8 | 75 | [[AP]] 1, may be used [[Two Hands]] (if so, deals +1 damage) | | Katana | Str + d6+1 | d6 | 3 | 50 | [[Two Hands]] | | Rapier | Str + d4 | d4 | 2 | 20 | [[Parry]] +1 | | Scimitar | Str + d6 | d6 | 4 | 15 | — | | Great Sword | Str + d10 | d10 | 8 | 50 | [[AP]] 2, [[Two Hands]] | | Hook Sword | Str + d6 | d6 | 3 | 20 | +1 to Disarm | | Long Sword | Str + d8 | d8 | 4 | 15 | — | | Short Sword | Str + d6 | d6 | 2 | 10 | — | ^ Maces & Flails ^^^^^^ | Light Mace | Str + d6 | d6 | 4 | 5 | — | | Heavy Mace | Str + d8 | d8 | 8 | 12 | [[AP]] 1 | | Morningstar | Str + d6 | d6 | 6 | 8 | — | | Flail | Str + d6 | d6 | 5 | 8 | Ignores shield bonus | | Heavy Flail | Str + d8 | d8 | 10 | 15 | Ignores shield bonus, [[Two Hands]] | ^ Spears & Polearms ^^^^^^ | Glaive | Str + d8 | d8 | 10 | 8 | [[Reach]] 1, [[Two Hands]] | | Guisarme | Str + d6 | d6 | 12 | 9 | [[AP]] 1, [[Reach]] 1, [[Two Hands]] | | Halberd | Str + d8 | d8 | 12 | 10 | [[AP]] 1, [[Reach]] 1, [[Two Hands]] | | Lance | Str + d8 | d8 | 10 | 10 | [[AP]] 2 when charge, [[Reach]] 2, only usable in mounted combat | | Mancatcher | Str + d4 | d6 | 10 | 12 | [[Reach]] 2, [[Two Hands]], no bonus damage on a raise, but the victim is [[Bound]] | | Pike | Str + d8 | d8 | 18 | 20 | [[AP]] 1 when set, [[Reach]] 2, [[Two Hands]] | | Ranseur | Str + d6 | d6 | 12 | 10 | [[AP]] 1, [[Reach]] 1 | | Short Spear | Str + d6 | d6 | 3 | 1 | One-handed, can be thrown at range 4/8/16 | | Spear | Str + d6 | d6 | 6 | 2 | [[Reach]] 1, [[Parry]] +1 if used with [[Two Hands]], can be thrown at range 3/6/12 | | Trident | Str + d6 | d6 | 4 | 15 | [[Reach]] 1, can be thrown at range 3/6/12 | ^ Hammers ^^^^^^ | Warhammer | Str + d6 | d6 | 5 | 12 | [[AP]] 1 | | Maul | Str + d10 | d10 | 10 | 12 | [[AP]] 2, [[Two Hands]], +2 damage to break objects | ^ Other Weapons ^^^^^^ | Quarterstaff | Str + d4 | d4 | 4 | — | [[Parry]] +1, [[Reach]] +1, [[Two Hands]] | | Scythe | Str + d6 | d6 | 10 | 18 | [[Two Hands]] | | Sickle | Str + d4 | d4 | 2 | 3 | — | ^ Exotic Weapons ^^^^^^ | Meteor Hammer | Str + d6 | d6 | 5 | 12 | [[Reach]] 2, ignore shield bonus, [[Two Hands]] | | Chakram | Str + d4 | d4 | 1 | 1 | [[Parry]] +1, can be thrown with a range of 4/8/16| | Spiked Chain | Str + d6 | d6 | 6 | 8 | [[AP]] 1, ignores shield bonus, [[Two Hands]] | | Spiked Gauntlet | Str + d6 | d6 | 1 | 5 | +1 to Strength roll vs [[Disarm]] | | Whip | Str + d4 | d4 | 2 | 5 | [[Parry]] -1, [[Reach]] 2, With a raise on the attack roll, the victim may be [[Entangled]] instead of rolling bonus damage. |