====== Injury Table ====== ^ 2d6 ^ Wound ||| | 2 | **Unmentionables**: If the injury is permanent, reproduction is out of the question without miracle surgery or magic. There is no other effect from this result. ||| | 3 to 4 | **Arm**: The victim can no longer use his left or right arm (rolled randomly if neither was specifically target). ||| | 5 to 9 | **Guts**: Your hero catches one somewhere in the core. Roll 1d6: ||| | ::: ^ 1d6 ^ Wound || | ::: | 1 to 2 | **Broken**: [[Agility]] reduced a die type (minimum d4). || | ::: | 3 to 4 | **Battered**: [[Vigor]] reduced a die type (minimum d4). || | ::: | 5 to 6 | **Busted**: [[Strength]] reduced a die type (minimum d4). || | 10 | **Leg**: Gain the [[hindrances:slow|Slow Hindrance]] (Minor), or Major if already Slow or injured in either leg. ||| | 11 to 12 | **Head**: A grievous injury to the head.||| | ::: ^ 1d6 ^ Wound || | :::| 1 to 2 | **Hideous Scar**: Your hero now has the [[hindrances:ugly|Ugly (Major) Hindrance]]. || | ::: | 3 to 4 | **Blinded**: An eye is damaged. Gain the [[hindrances:one-eye|One Eye Hindrance]] (or the [[hindrances:blind|Blind Hindrance]] if he only had one good eye). || | ::: | 5 to 6 | **Brain Damage**: Massive trauma to the head. [[attributes:smarts|Smarts]] reduced one die type (min d4). ||