====== Slow (Major/Minor) ====== ===== Slow (Major/Minor) ===== A disability or past injury has hindered this hero’s mobility. As a Minor Hindrance, reduce his Pace by 1 and his running die one step (if already d4, reduce to d4 − 1 ). As a Major Hindrance, reduce the running die a step, Pace by 2, and subtract 2 from Athletics rolls and rolls to resist Athletics (such as Tests or Grappling). Slow characters may not take the Fleet- Footed Edge. **Prosthesis:** A character with the Minor version of this Hindrance may have a prosthesis. If the prosthesis is lost, he suffers the effects of the Major version of Slow. **Wheelchairs:** From about the Victorian era forward, Slow heroes may start with a manual wheelchair at no cost. In the modern era (1980s and on), the character may also choose from an ultralight or powered chair. All wheelchairs require reasonably smooth ground to operate (GM’s call). - **MANUAL:** Pace is half Athletics die (max of 3) and cannot run. - **ULTRALIGHT:** Pace is half Athletics die and may run at d4 (Minor) or d4 − 1 (Major). - **POWERED:** Pace 6 on flat, even ground, Pace 3 on uneven ground, cannot run. Most powered chairs can go about 10 miles before requiring a recharge. {{tag>Major_Hindrance Minor_Hindrance Default_Hindrance}}