===== Hindrances List ===== ^Name^Rank^Summary^ |[[All Thumbs]]|Minor|-2 to use mechanical or electrical devices| |[[Amorous]]|Minor|-2 to resist Tricks by foes with the Attractive or Very Attractive Edge.| |[[Ancestral Weakness]]|Major/Minor|+2/+4 damage from an elemental type.| |[[Anemic]]|Minor|-2 Vigor when resisting Fatigue| |[[Arcane Sensitivity]]|Major/Minor|Subtract 2 when resisting a power (4 if Major Hindrance)| |[[Armor Interference]]|Major/Minor|Must have Arcane Background. Subtract 4 and cannot use abilities granted by Arcane Background or Edges that require it when using medium or heavy armor / shields (or light armor / shields as Major Hindrance).| |[[Arrogant]]|Major|Likes to dominate his opponent, challenge the most powerful foe in combat.| |[[Bad Eyes]]|Major/Minor|-1 to all Trait rolls dependent on vision, or -2 as a Major Hindrance. Eyewear negates penalty but have a 50% chance of breaking when the hero suffers trauma.| |[[Bad Luck]]|Major|The character starts with one less Benny per session| |[[Big Mouth]]|Minor|Unable to keep secrets and constantly gives away private information.| |[[Bitter]]|Major|Characters healing this character suffer -2 to the roll.| |[[Blind]]|Major|-6 to all tasks that require vision (but choice of a free Edge to offset).| |[[Bloodthirsty]]|Major|Never takes prisoners| |[[Blunderer]]|Major|Roll of 1 on the skill die is a Critical Failure when using skill important to the character.| |[[Can't Swim]]|Minor|-2 to swimming (Athletics) rolls; Each inch moved in water costs 3" of Pace.| |[[Cautious]]|Minor|The character plans extensively and/or is overly careful.| |[[Clueless]]|Major|-1 to Common Knowledge and Notice rolls.| |[[Clumsy]]|Major|-2 to Athletics and Stealth rolls.| |[[Code of Honor]]|Major|The character keeps his word and acts like a gentleman.| |[[Corruption]]|Major|Must have Arcane Background. Gain a new Minor Hindrance (or increase Minor to Major) any time an arcane skill roll Critically Fails, until the character's next Advance.| |[[Curious]]|Major|The character wants to know about everything.| |[[Cursed]]|Major|Casters subtract 2 when attempting to affect the hero with beneficial magic.| |[[Death Wish]]|Minor|The hero wants to die after or while completing some epic task.| |[[Delusional]]|Major/Minor|The individual believes something strange that causes him occasional or frequent trouble.| |[[Doomed]]|Major|-2 to Soak rolls.| |[[Doubting Thomas]]|Minor|The character doesn't believe in the supernatural, often exposing him to unnecessary risks.| |[[Driven]]|Major/Minor|The hero's actions are driven by some important goal or belief| |[[Elderly]]|Major|-1 to Pace, running, Agility, Strength, and Vigor, but extra 5 skill points for Smarts skills.| |[[Enemy]]|Major/Minor|The character has a recurring nemesis.| |[[Greedy]]|Major/Minor|The individual is obsessed with wealth and material possessions.| |[[Grim]]|Minor|Hero is gloomy and provoked if successfully Taunted.| |[[Habit]]|Major/Minor|Addicted to something, suffers Fatigue if deprived.| |[[Hard of Hearing]]|Major/Minor|-4 to Notice sounds; automatic failure if completely deaf.| |[[Helpless]]|Major/Minor|Become Distracted or Vulnerable when allies suffer a Wound| |[[Heroic]]|Major|The character always helps those in need.| |[[Hesitant]]|Minor|Draw two Action Cards and take the lowest (except Jokers, which may be kept).| |[[Idealistic]]|Minor|The hero sees things in simplistic, black and white terms.| |[[Illiterate]]|Minor|The character cannot read or write.| |[[Impulsive]]|Major|The hero leaps before he looks.| |[[Jealous]]|Major/Minor|The individual covets what others have.| |[[Jingoistic]]|Major/Minor|The character has a bias toward other peoples and cultures. He subtracts 2 from Persuasion rolls when interacting with them (4 if Major) and they may not benefit from his Command Edges.| |[[Loner]]|Major|Does not benefit from Gang Up Bonsues| |[[Loyal]]|Minor|The hero is loyal to their friends and allies.| |[[Magical Klutz]]|Minor|Activating a magical item is a limited action.| |[[Material Components]]|Major|Must have ARcane Background. The caster requires physical items to cast her spells. If she rolls a Critical Failure, she subtracts 4 from arcane skill rolls until she replenishes them.| |[[Mean]]|Minor|-1 to Persuasion rolls.| |[[Meticulous]]|Minor|-4 to untrained skills.| |[[Mild Mannered]]|Minor|-2 to Intimidation rolls.| |[[Mute]]|Major|The hero cannot speak.| |[[Obese]]|Minor|Size +1, Pace -1 and running die of d4. Treat Str as one die type lower for Min Str| |[[Obligation]]|Major/Minor|The character has a weekly obligation of 20 (Minor) to 40 (Major) hours.| |[[Oblivious]]|Minor|Take half damage when he makes an Evasion roll.| |[[One Arm]]|Major|-4 to tasks (such as Athletics) that require two hands.| |[[One Eye]]|Major|-3 to actions at 5" (10 yards) or more distance.| |[[Outsider]]|Major/Minor|The character doesn't fit in to the local environment and subtracts 2 from Persuasion rolls. As a Major Hindrance she has no legal rights or other serious consequences.| |[[Overconfident]]|Major|The hero believes she can do anything.| |[[Pacifist]]|Major/Minor|Fights only in self-defense as a Minor HIndrance, won't fight at all as Major.| |[[Phobia]]|Major/Minor|The character is afraid of something, and subtracts –1/–2 from all Trait rolls in its presence.| |[[Poverty]]|Minor|Half starting funds and the character is always broke.| |[[Quirk]]|Minor|The character has some minor but persistent foible that often annoys others.| |[[Ruthless]]|Major/Minor|The character does what it takes to get her way.| |[[Secret]]|Major/Minor|The hero has a dark secret of some kind.| |[[Selfless]]|Major/Minor|The hero puts others before herself.| |[[Shamed]]|Major/Minor|The individual is haunted by some tragic event from her past.| |[[Slow]]|Major/Minor|Pace -1, reduce running die one step. As Major, Pace -2, -2 to Athletics and rolls to resist Athletics. Neither may take the Fleet-Footed Edge.| |[[Small]]|Minor|Size and Toughness are reduced by 1. Size cannot be reduced below -1.| |[[Stubborn]]|Minor|The character wants his way and rarely admits his mistakes.| |[[Suspicious]]|Major/Minor|The individual is paranoid. As a Major Hindrance, allies subtract 2 when rolling to Support him.| |[[Tainted Spirit]]|Major|Becomes Fatigued at the end of combat.| |[[Talisman]]|Major/Minor|Must have Arcane Background. The caster needs a physical item (staff, symbol, etc) to cast his powers. Without it he subtracts 1 from arcane skill rolls (2 as a Major Hindrance).| |[[Thin Skinned]]|Major/Minor|The cahracter is particularly susceptible to personal attack. As a Minor Hindrance, he subtracts two when resisting Taunt attacks. As a Major, he subtracts four.| |[[Tongue-Tied]]|Major|The character often misspeaks or can't get her words out. -1 to Intimidation, Persuasion, And Taunt rolls.| |[[Ugly]]|Major/Minor|The character is physically unattractive and subtracts 1 or 2 from Persuasion rolls.| |[[Vengeful]]|Major/Minor|The adventurer seeks payback for slights against her. As a Major Hindrance, she'll cause physical harm to get it.| |[[Vow]]|Major/Minor|The individual has pledged themself to some cause.| |[[Wanted]]|Major/Minor|The character is wanted by the authorities.| |[[Yellow]]|Major|-2 to Fear checks and resisting Intimidation| |[[Young]]|Major/Minor|Minor has 4 attribute points and 10 skill points, extra Benny per session. Major has 3 attribute points, 10 skill points, and two extra Bennies per session.|